In search of assemblers (maybe too obscure for this forum)

Discussion in 'Game Development General Discussion' started by Calpis, Apr 21, 2005.

  1. Calpis

    Calpis Champion of the Forum

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    I recently received EMS' inhouse 65816 assembler, this sparked a question. What other name brand/for private use assemblers are out there waiting to be collected by me? Do you know of or want to share any obscure assemblers that were actually used for something? I'd like to know what assemblers actual developers used besides SN system's suite, please speak if you have any insights. Yes, DASM is an acceptible answer (for 3rd party developers) but you know that Nintendo/Sega/NEC didn't use it!
     
  2. kammedo

    kammedo and the lost N64 Hardware Docs

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    Wow, nice catch :D
     
  3. Calpis

    Calpis Champion of the Forum

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    It's really not that great, I'm sure it was pretty good for 1994 or 1995 but it's rather simplistic compared to WLA-DX.
     
  4. d4s

    d4s Robust Member

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    i can hardly imagine how an assembler could be better than wla-dx. ;)
    seriously, its not perfect, but a damn nice piece of software.

    maybe getting ahold of a complete sourcecode tree of a snes game would be cool.
    im just curious how messy my coding and commenting actually is compared to commercial games. ;)
    and depending on the game, youd also have a nice library thatd make your and especially my life easier. :>
     
    Last edited: Apr 29, 2005
  5. OldProgie

    OldProgie Guest

    Just because a game is released doesn't mean the code is tidy and well commented. You would be surprised how bad some so called professional code is.

    I'm currently reworking some old code for a game sequel and can't believe they ever got it to work in the first place.
     
  6. MrMIPS

    MrMIPS Guest

    I agree with OldProgie. If someone is a professional programmer all that means is that they are getting paid to program. Doesn't mean that they are any good.

    Over the years, I've come across A+ titles that have awful looking code... and really awful games that have clean looking code. So go figure! :)

    I'm going by memory here, so I might be wrong.... But when the MARS (32X) came out, we were using some internal Hitatchi assemblers. We couldn't switch over to the SN assemblers fast enough. :)
     
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