Info about Resident Evil 1.5

Discussion in 'Unreleased Games Discussion' started by santo_reska, Jan 5, 2008.

  1. TehStarbuck

    TehStarbuck Rising Member

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    Its the same game, just more complete. Nothing big changed about the story or game in the time between those two builds, the changes took place when 1.5 was given the axe.
     
  2. Getta Robo

    Getta Robo Robust Member

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    Judging by the backgrounds seems to be pretty much identical. The character models however are a lot more bulkier than the future builds. Well we'll have to wait and see what's going to be with the release.. Better late than never I guess!
     
  3. Zombie250

    Zombie250 <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    The game gets more stream lined as the completion of it progresses. If we already waited 15 years, what's another few months? Although I am quite over anxious for this project.

    However I feel BIO2 won't meet everyone's expectations. I spoken with a few people online and one person who says they have the build, and it plays vastly different from the BIO2 we know. It's supposed to be faster paced but plays like BIO1. From what I've been told, this build is very buggy and some enemies don't die, disappear, or just respawn. Then again we don't know much about this build. How many rooms are on disc, what enemies are present, and how much of the scripting is done.
     
    Last edited: Nov 4, 2012
  4. Max_XX_ou

    Max_XX_ou Intrepid Member

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    What kind of software they use for the game?
     
  5. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    [FONT=Tahoma, Calibri, Verdana, Geneva, sans-serif]The 40% build + the Trial Edition = almost an entire games worth of official backgrounds and masks to be used for the project. The Trial Edition has always been my favourite discs Capcom put out, it's revealed so many secrets over the years and it's still giving us new information today, the fact that it's actually being used in this way just makes it all the more amazing to me. I think the only backgrounds they'd be missing is some of the RPD, and a few sections from the sewers and labs. Despite how accurately they recreate the scenarios, events and cutscenes we should be able to explore a good chunk of the game as if it were the real thing![/FONT]
     
  6. Zombie250

    Zombie250 <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    Exactly. Plus the backgrounds on the trial edition have all the masks included, so that makes it easier and quicker for them to implement them.
     
  7. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    So in terms of backgrounds we can expect something comparable with the Bioflames/Complete Disc era builds, only lacking voice files and plot/code elements introduced later into development (such as those perhaps seen in the handful of videos officially released by Capcom)? This seems good to me, and if Curator was able to play through most of his* copy without the improvements currently being made then I'd be happy to have just that - the "finished" restoration is a bonus to me!

    *Yes, I'm aware this never belonged to anyone directly involved with PlayStation Museum, but was rather loaned under strict conditions for the benefit of capturing exclusive material to be made available through that particular website... or so I've been led to believe, at least.
     
  8. Zombie250

    Zombie250 <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    The backgrounds on the trial edition are from the 80% build. So they are the final backgrounds.
     
  9. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I had a feeling the Trial Edition backgrounds were from the same build as showcased in the Complete Disc footage, but what about the areas seen early in the game that had been replaced by the final redesigns, such as the RPD? I'm guessing these were still present in the 40% version, though I've heard there may be a few small gaps - does anyone have an idea of what we can realistically expect, plus elements that definitely won't be possible? I noticed the sewers are not in the PlayStation Museum copy, though it's possible Curator just skipped these locations entirely. However, considering his inability to resist presenting exclusive material, I seriously doubt he left such a key section out for nothing... could this be one absent location?
     
  10. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    Exactly, they seem very proficient at creating their own 3D boundaries and layer masks, so as far as rooms are concerned we could expect to be able to explore something very close to a full game, of course all the extras are down to them.


    Actually quite a few of the Bioflames backgrounds are older than those on the Trial Edition, the final product in some aspects might be more up to date than any build we know of in the public domain. In fact, this might be the first time some of these backgrounds have ever been implemented into a build of 1.5 which if that is the case is quite awesome.

    Scans exist showing a small section of the sewers which as far as can be told are from the same build as most other late media pictures, the PSM build. It's likely Curator never gave everything away, it has already been said the build is very bare bones but I'd expect to see one or two surprises, a small section of the sewers might be one of them.
     
  11. Zombie250

    Zombie250 <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    It could be absent but that is unknown. I think perhaps some of the rooms were on the 40% build, but are not playable. Who knows though. We'll only find out after both the modded and original builds are released.
     
    Last edited: Nov 4, 2012
  12. Kegluneq

    Kegluneq Member

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    Given the footage from the final build that we have of the Sewer Area, I'm sure the team could probably create a functional segment, even if slightly shorter than what was intended. Unfortunately, I have a feeling that most assets are non-existent so they'll have to build them from scratch. The photos released by Inflames have poor quality, so using them as a basis to construct the full background will prove a difficult matter. I imagine that they will need to take a lot of liberties when coming up with that section, unless they somehow get access to a final build, or at least, to clearer footage of it.

    In any case, this and the upper floors of the RPD (2nd and 3rd) are likely to be the most "incomplete" areas of this project. We've never seen much footage from those areas in the PSM build. The pre-rendered backgrounds could be on the disc, but if so, they are probably in an incomplete form.
     
  13. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    I can't remember who it was that posted it, but they spent a while searching for and posted a scan which showed Elza in the sewers, the image below is from the same . Most magazine images came from what people believe to be the PSM build, they certainly came from the same era of development, there's a chance of this and other earlier sections of the sewers existing on disc.

    [​IMG]
     
  14. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I seriously doubt that was the only area of the sewers present in the PSM build, so maybe the only sections really missing (perhaps at least untextured or yet to be implemented, but still on the disc as "hidden" files) could be the upper RPD floors, after all?
     
  15. TehStarbuck

    TehStarbuck Rising Member

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    Theres 'decent' footage of the sewers after that build anyways.
     
  16. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    Footage of the sewers does indeed exist from later in development, but what I'm really hoping for is that the backgrounds are at least present on the PSM build - they were already gone by the time of the Trial Disc's creation, and I suspect the cutscenes there (as seen on the Complete Disc) may not have been implemented at the 40% stage. I'd sure love to be proved wrong, however...

    Also, on the subject of the upper RPD building floors, surely Capcom produced more than just that room with the city model, which I believe was the chief's penthouse office? Maybe it really is just a case of us not getting to see these locations yet? After all, there have to be some remaining surprises left! I reckon the little-seen mini alligators could be one such revelation waiting to materialise.
     
    Last edited: Nov 4, 2012
  17. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    There's also two sections of the sewers we know about from earlier stages of development, such as the section where Leon encounters the female zombies as a civilian and the section where Elza encounters the spiders which crawl out of the vents. We don't know of those sections still existed in later builds but there's a possibility those might be present as well.
     
  18. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    Of course, there's also the section where spiders climb out of those vents, though I can't imagine that being removed from the later PSM build (in fact, I can't imagine why Capcom would even consider doing such a thing, unless they'd already started redesigning this area by then, which makes no sense if you consider plenty of sewer footage was present on the Complete Disc). Now that I think about it, what era did that particular video come from? I seem to recall it being either September or November 1996, but I don't know when the Curator's disc was produced by contrast. My guess is that it was probably from closer to March/April '97, which is when I believe development was restarted. However, it's supposedly just 40% done, therefore less finished than the Bioflames and later versions - there's no doubt of that!
     
  19. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    A member called Ys1 posted a very nice comparative analysis that gives you a good idea on the development timeline.

     
  20. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    That boss fight near the train reveals just how different even the Bioflames version is compared with the Trial Disc backgrounds - Capcom was making significant changes right up to the point development was restarted!
     
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