Interesting Wii info.. hack opening? Amature dev?

Discussion in 'General Gaming' started by ASSEMbler, May 12, 2006.

  1. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    The Specs: Wii boasts 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory.

    So you can take your bought games and expand to a SD card when you run out of room.

    Basically all you'll need is a SD reader and some hack skills and who knows what you might be able to do on Wii.

    Perhaps this is how the user content will be done? Or the amat. dev?
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Sounds a bit risky for nintendo to allow something like that, that openly even. Look what happened to the PSP.
     
  3. kammedo

    kammedo and the lost N64 Hardware Docs

    Joined:
    Sep 24, 2004
    Messages:
    2,138
    Likes Received:
    12
    On the other side, opening up to SD expansions will make the console EXTREMELY flexible. :)
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    I would stop short of making any ideas about exploits etc, in case people in charge read these forums and implement securities to prevent them;)
     
  5. liquitt

    liquitt Site Soldier

    Joined:
    Aug 2, 2005
    Messages:
    2,964
    Likes Received:
    4
    512 internal is too small, think of all the games you can download :(

    and think of the price of a 2gb+ sd card...
     
  6. g_sepp

    g_sepp Dauntless Member

    Joined:
    May 3, 2004
    Messages:
    751
    Likes Received:
    0
    Well look at what the m3 adapter does for the ds. I mean 2 guys here have a m3 adapter so now the entire group at my company (my group is 120 guys) have DS's. We are all going to get a Wii and 360. Wii60 combo will be bought before the ps3 in my company. I also don't remember nintendo 1st run consloes being bad like sony...



    Wii60 for me.
     
  7. cahaz

    cahaz Guardian of the Forum

    Joined:
    May 21, 2004
    Messages:
    4,586
    Likes Received:
    2
    dont forget it can use usb hdds and can surf the web with the opera browser.
     
  8. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    I can barely contain myself and not utter a word regarding ways to get into Wii's pants..ehr..insides.
     
    Last edited: May 12, 2006
  9. the_steadster

    the_steadster Site Soldier

    Joined:
    Apr 4, 2004
    Messages:
    2,593
    Likes Received:
    2
    I doubt it, for one its possible there will be some madcap file system used, and for another, systems such as Fairplay (iTunes Music store DRM) have been pretty successful, at least in stopping the majority of people from copying files. The current version of Fairplay is currently uncracked AFAIK, and nintendo can easily push updates to lock out exploits - remember the Wii is supposedly connected 24/7.

    Would be nice to see executable homebrew without restrictions through SD cards
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Well I couldn't keep my mouth shut I guess. If something has an SD slot it's as good as any memory card, which means that one way or another it can be used to launch files. A browser opens up tons of possibilities for getting in there, that I need not go into any further, as anyone can imagine them. If the drive is the same, which it should be, the soft-mod way of playing GC games must work like a charm on the new console, and depending on how the "mode" system works (Wii mode or GC mode) you can imagine tons of ways to launch files and stuff you're not supposed to.:033:
     
  11. Tachikoma

    Tachikoma Officer at Arms

    Joined:
    Mar 13, 2004
    Messages:
    3,364
    Likes Received:
    17
    Only when it's plugged in! ;)
     
  12. babu

    babu Mamihlapinatapai

    Joined:
    Apr 15, 2005
    Messages:
    2,945
    Likes Received:
    3
    Anyone know how Wii solved the problem with all the mappers for the NES? Did they implement all of them or just some, like the MMC mappers?

    I just hope that they implemented the NES hw fully, with as many mappers as possible. So it will be as close as playing on the real thing. Then maybe if they find a hack to run your own roms I could use the Wii for testing my code with out having to go the eeprom way :D
     
  13. drwiii

    drwiii Member

    Joined:
    Mar 6, 2005
    Messages:
    6
    Likes Received:
    0
    I pray that it's not SD card swapping. It'd be as hit-and-miss as doing Dreamcast indie dev without a BBA or serial console.

    I can see a VC devkit being pushed out for the PC at a very low cost, or even free. They have much more to gain than lose. Keeping indie dev inside a VM also keeps the underlying platform safe.

    If we're lucky, maybe we'll get a USB or Wi-Fi handoff between the console and the development PC. So the kit would come with an SD card containing a debug VC supervisor which would sync with your dev environment on the PC. And you could debug on the actual hardware/software your program will be running under when it goes retail instead of some cheesy PC-based emulator.

    You'd send your finished binary to Nintendo for QA, they'd send it back to you in retail VC form so you can test and approve without the debug card, then it goes on the online store.

    Just a guess.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page