The Specs: Wii boasts 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. So you can take your bought games and expand to a SD card when you run out of room. Basically all you'll need is a SD reader and some hack skills and who knows what you might be able to do on Wii. Perhaps this is how the user content will be done? Or the amat. dev?
Sounds a bit risky for nintendo to allow something like that, that openly even. Look what happened to the PSP.
I would stop short of making any ideas about exploits etc, in case people in charge read these forums and implement securities to prevent them
512 internal is too small, think of all the games you can download and think of the price of a 2gb+ sd card...
Well look at what the m3 adapter does for the ds. I mean 2 guys here have a m3 adapter so now the entire group at my company (my group is 120 guys) have DS's. We are all going to get a Wii and 360. Wii60 combo will be bought before the ps3 in my company. I also don't remember nintendo 1st run consloes being bad like sony... Wii60 for me.
I can barely contain myself and not utter a word regarding ways to get into Wii's pants..ehr..insides.
I doubt it, for one its possible there will be some madcap file system used, and for another, systems such as Fairplay (iTunes Music store DRM) have been pretty successful, at least in stopping the majority of people from copying files. The current version of Fairplay is currently uncracked AFAIK, and nintendo can easily push updates to lock out exploits - remember the Wii is supposedly connected 24/7. Would be nice to see executable homebrew without restrictions through SD cards
Well I couldn't keep my mouth shut I guess. If something has an SD slot it's as good as any memory card, which means that one way or another it can be used to launch files. A browser opens up tons of possibilities for getting in there, that I need not go into any further, as anyone can imagine them. If the drive is the same, which it should be, the soft-mod way of playing GC games must work like a charm on the new console, and depending on how the "mode" system works (Wii mode or GC mode) you can imagine tons of ways to launch files and stuff you're not supposed to.:033:
Anyone know how Wii solved the problem with all the mappers for the NES? Did they implement all of them or just some, like the MMC mappers? I just hope that they implemented the NES hw fully, with as many mappers as possible. So it will be as close as playing on the real thing. Then maybe if they find a hack to run your own roms I could use the Wii for testing my code with out having to go the eeprom way
I pray that it's not SD card swapping. It'd be as hit-and-miss as doing Dreamcast indie dev without a BBA or serial console. I can see a VC devkit being pushed out for the PC at a very low cost, or even free. They have much more to gain than lose. Keeping indie dev inside a VM also keeps the underlying platform safe. If we're lucky, maybe we'll get a USB or Wi-Fi handoff between the console and the development PC. So the kit would come with an SD card containing a debug VC supervisor which would sync with your dev environment on the PC. And you could debug on the actual hardware/software your program will be running under when it goes retail instead of some cheesy PC-based emulator. You'd send your finished binary to Nintendo for QA, they'd send it back to you in retail VC form so you can test and approve without the debug card, then it goes on the online store. Just a guess.