According to this link: http://www.businessinsider.com/a-ye...e-the-hottest-gaming-platform-on-earth-2009-7 I have an iphone and love it but for me its not a gaming platform. Any thoughts?
Well, the hardware is quite capable and you get the official SDK more or less for free. Only downside is that the games have to propper support being handled/controled by touch screen - a challange not everyone masters well. But if well handled, there can be awesome game - and lots of them. I have to agree.
No. Though Super Monkey Ball always seemed like an awesome idea. Then again, Metroid Prime: Hunters on the DS seemed like a good idea as well.
it's the worst game platform right now. but hey, it got the shooting watch simulator. which is probably still the best app. on the iphone known to be date.
All those games with on-screen controls like a d-pad or something play horribly, but I do like some of the games like Peggle or Fieldrunners that were specifically made for the touchscreen (of course, they're mostly the same kind of stuff that would be free Flash games on the Internet, but they're mostly cheap, and you could say the the same thing about many DS games, and they're significantly more expensive). I've definitely played the iPod Touch more than I've played Wii for the past year or so or more than I've played PSP for the past...three years or so, although that's not really saying much.
It does have a few nice games (Spore, MazeFinger, Hero of Sparta, KamiCrazy, Robo, Real Racing, Star Defense ...), but there's a lot of negs like battery life, control ...
I dont think so... Remember that the Nokia N-Gage programm for the new mobiles has some nice Resident Evil and MGS spinoffs and some reaaally decent games.
Yes, but was a pain to program them. For iPhone you'll get a "free" SDK and its just a "standart" Mac OS to program for.
No. Not really. The iPhone is an absolute bastard to program for. They take all the conventions of Cocoa and Objective - C which come with Mac programming, dangle them in front of you as a tease and then boot them out of the window. The SDK is archaic and illogical and once you do get something up and running, publishing it and going through the review process can take just as long as the development time. Also in typical linux/mac fashion, the tips and tricks are well hidden and protected in the seudo-secret society that seems to linger on the net. Apple don't help much either. Average wait time for an email response is about two weeks and don't even bother picking up the phone, unless you're a massive corporation with millions to throw at them they won't give you the time of day. That said there isn't really a better place (yet) to publish something fairly quickly and make a good buck for little cost. As an individual things are pretty sweet as long as I don't rely on the system as a reliable source of income. For a major investor with a large team who need feeding I can imagine there are countless sleepless nights. Anyway back on topic, as a gaming platform the touch screen isn't for everyone however with the increase in 3rd party development engines recently (Torque, Unity etc) I can see quality improving massively. I for one am working on a first person shooter as I type and having loathed many similar efforts in the past on the iPhone I'm working my hardest to come up with an effective control scheme. It's going well and I'm quite proud of it. If the iPhone wasn't so closed off to sharing and distribution I'd share it with you.