Most reviews have pinned this game as one without any real challenge for players. I thought this game was a must buy, but now I'm a bit wary... What does everyone think about the lack of difficulty.
i've been playing it a bunch and i've yet to die. but that doesn't really bother me though. it's an awesome game imo. one that will get a couple playthroughs for sure.
Yep, the game takes a minimum of 3 playthroughs, to achieve the different endings, and thats without playing the side quests. ...Oh yeah, and of course co-op is as funny as fcuk with m8's, making this quite a long lasting game.
Its harder than Fable 1, IMO, but you don't die, you just get knocked unconscious. You lose experience and get scars though that way. And the game is REALLY REALLY short storywise.
Fable 1 was very easy as well (I died only 2 times iirc) but I enjoyed it like very few games of the last generation. In Fable 1 Peter Molyneux found a great balance that allows the game to be easy and motivating at the same time. I did not play part 2 yet, but I definitely will when the price goes down.
Is it really that short? I was hoping for some long term time investment in this one... I guess there's absolutely no correlation between convoluted development schedule and game length! :110: I'll probably still buy it... just knowing the facts saves me from blowing my beans repeatedly until I get around to it...
The consensus from the reviews I've read is that the storyline is very short, but the real game is the fun you get with the extra content and goofing around.
I watched a friend play this game, and he ran through a field and suddenly his charectar started climbing an invisible ladder and then it froze....lol
holy crap, you have suddenly made me check my available funds! and if true, ruined the surprise! thanks! :drool:
I get it... but, wouldn't fable 2 be just that much greater if the game had a bigger challenge? I mean if the whole point of sidequests and co-op is to get experience points, wouldn't it be better if the experience from these sidequests brought you up to par with challenges rather then making everything super easy. I think with a new mode this game could really appeal a lot more to zelda fans. Doesn't anyone else agree.
I've always thought the main quest is the essence of a RPG. Then, there are two types of sidequests: the short, quick and sometimes pointless ones and those with a story, like the Dark Brotherhood/Guilds in Oblivion. I can understand the first kind of sidequests to be a mean to get experience or a special piece of gear, but they can't become the central part of the game. I haven't played the sequel, but the first Fable had a quite short main quest and plenty of those other 5 min missions.
The towns are smaller than I thought they'd be. Bloodstone wasn't exactly what I pictured it would be. Bowerstone is big, but its nowhere near as big as I thought. Also, theres tons of loading screens. And IMO, there aren't really even many sidequests. When I heard there were 5 or so other towns like Bowerstone from Peter Molyneux, I expected each town to be about the same size. I also thought it was going to be freeroaming. Don't get me wrong, I still like the game, but I'm almost finished with almost everything in the game, and I own almost everything except the castle. I walked into Bloodstone and bought everything right on the spot. Peter Molyneux is like the king of Half truths and whole lies. His videos MADE the cities seem huge, but they were actually just tinier parts of the whole thing in the actual game. After this one I'm going to get Fallout 3, its just a shame that I almost have this one 100% beat before the other one comes out. BTW, did anyone know that some clothing items have two different ways of being worn? If you equip a coat again, it will button up. I think on my second playthrough of this game, I'm going to be the most evil corrupt bastard I can be. Somehow that sounds like it will be more fun anyway.
You know there's quests that you can only do AFTER you complete the main story right? I'd say it has a chance at making the top 10 360 games (as of right now). I've had a ton of fun with it. The short amount of time I've put into the game has been worth the $60 easily imho.
I've unlocked some cool stuff in the Demon doors earlier today. Homestead is pretty cool. I like it because its not surrounded by NPCs who barge into your house and ask you for shit or make lewd propositions. I once went to sleep in my own house, and woke up with a gay guy next to my bed saying "Do ya want to EXPERIMENT and try new and strange things?" I was like WTFOH:
It's entertainingly easy and short. It's a very escapism game but doesn't try to be a serious challenge at all. The extra stuff to do is nice. I'd say the world is more detailed then Oblivion/Morrowind but you probably won't be playing it as long.
Its certainly more varied than those two games, but I think Oblivion has some really cool looking locales.