Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Discussion in 'Nintendo Game Development' started by mdmx, Feb 4, 2016.

  1. mdmx

    mdmx Familiar Face

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    I have a new code for Bomberman 64 Arcade Edition (JP):

    F1238C70 2400 (M)
    8024299D 0000
    802429CD 0000
    8024299E 0032
    802429CE 0032

    You can only barely notice a difference. The grass is a bit sharper, but that's it.
     
  2. LuigiStar

    LuigiStar Member

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    Is there anti-aliasing code for Pokemon Stadium 1/2?
    Greetings.
     
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  3. drbananahammock

    drbananahammock Active Member

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    I read through this thread and I didn't see it addressed. OoT NTSC v1.0 doesn't have codes, is there a reason besides no one has made them yet, or is it not possible to implement? I read elsewhere that the 1.0 US/JP carts are only different in a single byte that determines language. Does that mean I can use the JP 1.0 codes? Apologies if this has been discussed and I overlooked it.
     
  4. PBH

    PBH Newly Registered

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    Hey Guys,

    I'm seeing that the no-AA IPS files has games that are not listed here with gameshark codes.

    Can we have Gameshark codes for the games that have IPS patches as well?
     
  5. neogeo

    neogeo Newly Registered

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    Could some please do get Zelda OOT 1.0 USA. Id greatly appreciate it, and cant find it anywhere.
     
  6. Moiboi

    Moiboi Site Supporter 2015

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    Looks like OoT v1.0 & OoT v1.1 should work with the exact same codes:

    8100646C 0000
    8100646E 3216
    8100649C 0000
    8100649E 3216
    I didn't test it, but they have the same values in the same location in RAM.
     
  7. neogeo

    neogeo Newly Registered

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    Thanks alot that did work for 1.0.
    Any idea about Majoras Mask 1.0 USA? Its the only other game that the code doesn't work.
    I have GS 3.2. Dont know if that matters.
     
  8. DragonBoy

    DragonBoy Newly Registered

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    Hey guys, how is it possible to have make the widescreen and aa codes into an ips patch file?
     
  9. Roboplodicus

    Roboplodicus Newly Registered

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    I was also wondering if anybody had attempted to make codes for Majora's Mask (USA) v1.0 or v1.1. Also how can you differentiate between different versions of the American cartridges?

    Edit: I noticed here http://n64.poregon.com/shared/index.html that poregon was in fact able to write a patch to disable anti aliasing on Majora's Mask to use with a flash cart for the (USA) version of Majora's Mask. Am I correct that it is a different process to write a rom patch as opposed to writing GameShark codes? Someone may be able to do one but not the other?

    Edit 2: Do the GameShark codes need enabler codes to work?
     
    Last edited: Oct 17, 2017
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  10. demilich

    demilich Spirited Member

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    I'm trying to find info on how to find widescreen codes to use with Gameshark? What's the best emulator to use and is Cheat Engine the best tool to use? Similar to finding widescreen codes for Dreamcast?
    I also had an idea, maybe it has been explored already but is there a way to possibly use Project 64 emulator + GLideN64 to find widescreen codes all while running Cheat Engine to note changes in the memory address to find what is changing? Hopefully then convert that to a Gameshark code?
     
  11. demilich

    demilich Spirited Member

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    Request for Rayman 2 NTSC U? I've only seen the PAL region listed.
     
  12. demilich

    demilich Spirited Member

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    Does anybody know where I can find the Enable Code for
    Nintendo All-Star! Dairantou Smash Brothers (J)
     
  13. demilich

    demilich Spirited Member

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    I'm trying to run the Anti-Aliasing code with my Gameshark v3.3
     
  14. demilich

    demilich Spirited Member

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  15. demilich

    demilich Spirited Member

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    Can anybody help me find a gameshark code to disable AA for Mario Kart V1.1 NTSC J?
     
  16. mdmx

    mdmx Familiar Face

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    I have a few new codes:

    Mickey's Speedway USA (PAL):
    80080BDD 0000 (start game with Code Generator ON)
    80080C0D 0000
    80080BDE 0032
    80080C0E 0032

    Lode Runner 3D (PAL):
    801548ED 0000
    8015491D 0000
    801548EE 0032
    8015491E 0032

    World Driver Championship (PAL):
    8009BA1D 0000 (screen flickers with GameShark, use Xplorer 64 instead)
    8009BA4D 0000
    8009BA1E 0033
    8009BA4E 0033

    Top Gear Rally (JP):
    802A78BD 0000 (does only work with Xplorer 64)
    802A78ED 0000
    802A78BE 0032
    802A78EE 0032
     
  17. demilich

    demilich Spirited Member

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    Found some codes to disable AA for Mario Kart NTSC J from this site.
    http://x-community.grafbb.com/t1740p25-n64-mario-kart-64-etudes-et-tp#23226
    I have version 1.1 but I'm not sure if it is working. Has anyone else tested these? I don't see a difference.

    Mario Kart 64 NTSC JAP (1.0) : (US - 0x2610) :
    810E8DCC 0000
    810E8DCE 3216
    810E8DFC 0000
    810E8DFE 3216

    Mario Kart 64 NTSC JAP (1.1) : (US - 0x3828) :
    810E7BB4 0000
    810E7BB6 3216
    810E7BE4 0000
    810E7BE6 3216
     
  18. mdmx

    mdmx Familiar Face

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    Thank you. That helped me for my Japanese copy of Mario Tennis:

    Mario Tennis (JP):
    F1300290 3C01 (M)
    F1300292 A004 (M)
    F1300298 03E0 (M)
    F130029A 0008 (M)
    F130029C AC20 (M)
    F130029E 1140 (M)
    8005410E 0032
    8005413E 0032


    I'm still looking for an enable code for Baku Bomberman 2 though.
     
  19. demilich

    demilich Spirited Member

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    @mdmx
    How do you convert a new code into a GS button code? I have some codes I'm trying to get working with games that utilize the Expansion Pak to run at higher res.
     
  20. demilich

    demilich Spirited Member

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    Just tried this on my Gameshark V3.3. I was hoping it would work, but it just crashed right after the intro. I just hear Mario and it goes to black. No image.

     
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