TL;DR: Fargo said Onlive is going bankrupt and Onlive said "nuh uh!" but didn't give any details The tubesphere is currently in purple-shit alert and I can't tell what the fuck is going on, does anyone have a contact on "the industry" who may know?
According to http://news.cnet.com/8301-10797_3-57495702-235/cloud-gaming-company-onlive-shutting-down-report/ , IDG have a reporter outside the premises as of 15 minutes ago watching employees walking out with their belongings. Livetweeting from outside of OnLive here: https://twitter.com/martyn_williams
I guess there's a chance their laggy, shitty service won't be appearing on the wonderful new platform for emulators and pirated movies...uh, I mean indie games.
Shame if it goes under. I do actually use it quite a lot, didn't work so well over DSL but is great on Fibre Optic.
Oh great. A black eye to the digital delivery system because of a shitty laggy piece of software that nobody in there right mind should have used.
Love these posts. Whatever idiot thought that onlive would works is, well, an idiot. That crap was DOA.
Onlive prolly could work in a nation with proper internet infrastructure rolled out, the US isn't that
Right! But also the mindset of the target audience regarding online distribution needs to change I think. Like ASSEMbler said, maybe in another 10 years or so.
The day I use a service like OnLive. Is when physical doesn't exist anymore. I might consider it if they can get absolutely lossless picture quality. But even then, unlikely.
OnLive had its uses, just because you didnt use - doesnt mean others didnt. Worked well for me at work, where my PC isnt good enough to play games "natively" and where I dont really care about the best graphics. Also that new android console which is too underpowered to run games natively (and without porting them!) it would have been good too.
Onlive had a "microconsole" to use it with the tv, buying that POS ouya to use onlive would be beyond stupid since you could get the microconsole for free with the service. And in 10 years phones will have more power than a 7950 crossfire, if there was ever a time for cloud gaming is now As a friend of mine told me the problem with onlive was the price: why would you pay full price to just USE a game? not having a physical copy is bad enough but in this case you have no copy at all, just a permission to play the game They should have made a subscription system play-all-you-can like what Sega channel was, that would work
When I tried it, I was surprised at how good the video quality was (and very smooth, too), but the thing that really killed it for me is that there's about a .5 second delay between what you do and when it shows up on screen. That's really unacceptable for playing almost any kind of game, except maybe an RPG. If they could've reduced the delay to maybe a few milliseconds, then it might have actually been a good service. But I don't think that's really possible with the current state of internet service, in the US at least.