Just remind how amazing was the 32x tech demo...

Discussion in 'General Gaming' started by saturn_worship, Aug 27, 2008.

  1. saturn_worship

    saturn_worship Intrepid Member

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    http://www.youtube.com/watch?v=pOWZbydnlZE

    Endless hails for those guys,,,only if scorcher would have been more playable... how ended them?? they quit of programming?

    oh, i would pay a lot to see snes fanboys watching that tech demo...

    but well, 32x is still something with absolutely NO justification.
     
  2. Sonikku

    Sonikku Gutsy Member

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    Yeah, it seems Sega was desperate to compete and just hashed out something far too fast.

    I had one with Doom and Star Wars Arcade. I hear Virtua Racing and Virtua Fighter on it were OK, I might get them someday.
     
  3. saturn_worship

    saturn_worship Intrepid Member

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    scorcher for the saturn was great, but really underrated ..and being sincere, a lot of people missed it back in the day, just because it went out too late..

    if (haha, we are talking of sega) scorcher was released as a launch title, it could have been a great competitor to wipeout.
     
  4. madhatter256

    madhatter256 Illustrious Member

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    32x was the first console that introduced me to 3D graphics. Doom was the first and I loved it. Then played Virtua Fighter and loved it even more. Then Metal Head impressed heck out of me because of the texturing and action.

    Of course, my family could only afford the 32x for me as I already had a Genesis and the PlayStation & N64 just came out and the 32x was $30 lol.
     
  5. SuperGrafx

    SuperGrafx Guest

    Virtua Racing Deluxe was absolutely awesome. Bar none, the best of the Virtua Racing games ever to hit a home console.

    I had a 32x and without a doubt, my friends and I pretty much played VRD and not much else.
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    you seem to forget the SEGA AGES version of the arcade for the PS2 mate
     
  7. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    No seriously the Super 32X version is better then the Playstation 2 version, for some reason the PS2 version seems to lack something in gameplay.
     
  8. Yakumo

    Yakumo Pillar of the Community *****

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    too true. I played the PS2 Sega Ages conversion and it just doesn't seem right. The 32X version is the way to go. The less said about the Saturn version the better. The even the normal Mega Drive version blows the Saturn version away!

    Yakumo
     
  9. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    please elaborate.

    is it the fact that the original arcade played worse than the 32X version? is it the fact that the original arcade was meant to be played with a wheel and a cabinet?
     
  10. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Man I thought it was a new tech demo...

    Anyway, barc0de you seem to be hating SEGA a lot lately.
     
  11. MottZilla

    MottZilla Champion of the Forum

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    I think the 32X is a device with alot of potential we will never see realized. I know generally most add-ons fail miserably with one notable exception being the PC-Engine's CD-ROM. But I thought the 32X was a good idea for an add-on that could have been quite good. There was plenty of potential I think, esspecially if you could have used the great big monster all together (Genesis + 32X + Sega CD).

    But one thing I really hate is when people that know absolutely nothing about anything talk shit about the 32X in a technical sense. That Youtube link had plenty of douche bags making comments like that.

    Based off of the few titles we saw I think the 32X could have done pretty well if the AAA development community worked with it. And if they had supported it with a Genesis + 32X (Neptune) system at a competitive price it would have been all the better.
     
  12. 3do

    3do Segata Sanshiro!

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    Most addons fail becuase of lack of support or just generally being crap but although i've never owned one i like the 32x out of all addons, sure it probably ended up being a rushed out piece of hardware but if sega had taken the time with it more as well as giving more support then it could have done fairly well with the right games of course.

    Virtua racing and Virtua fighter were the first 2 games i ever played on it and i really liked them even though i though i'd find them to be boring and rubbish.
     
  13. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I think I mentioned this before, but well...

    The one major problem with the 32X were dates: the launch was too late, it should've been in summer 94 like originally intended, and not late94/early 95.

    That coupled with Saturn's rushed launch (two wrongs dont make a right) killed any momentum or hope the 32X had.

    There are other minor problems, like the fact all 3D operations were performed in software on the SH2 processors, instead of a dedicated VDP. Also the lack of development documentation (specially regarding the Qsound chip) proved disastrous, since in this case most devs would leave it aside and use the Genesis Yamaha sound chip, which was a huge letdown considering the 32X's sound hardware was much more superior to the one on the Snes.
     
  14. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    Who needs to check Wikipedia for information when I'm around? Of the various groups under Danish publishing house Scavenger's proverbial wing, Zyrinx made possibly the greatest impact. A collective featuring many veterans of the Amiga programming scene, it was responsible for Sub Terrania, Scorcher and the 32X tech demo mentioned earlier. When its parent company went under, several members regrouped first as Moto-Reto then finally IO Interactive, which today is best remembered for creating Hitman. While undoubtedly leagues ahead of rival teams as software coders, ironically their most familiar employee proved to be musician Jesper Kyd. Other criminally underrated masterpieces included A+M+O+K from Lemon, plus Into The Shadows. If you've never heard of the latter, it was being pitched as Triton's very own showcase of the Saturn's processing capabilities around the same time frame as A+M+O+K and Scorcher. That is, at least it was until being scrapped in favour of a PC exclusive release (the other two parts of Scorcher's "big three" also received DOS ports as well). However, in the end even that would ultimately fail to materialise, although you can quite easily track down a prototype benchmark of this later version - check around on download sites for a copy. As with its stablemates, Triton (often abbreviated to TRN) disappeared somewhere around the beginning of 1998, but was resurrected under the new group title of Starbreeze Studios before merging with 03 Games. While the majority of their output was lacking in terms of raw playability, you can't argue with the visual impact of Scavenger's published work! At a time when many companies were turning to C, the likes of Zyrinx, Lemon and Triton continued supporting more traditional methods of programming such as Pascal and Assembler. I'm sure plenty here will agree talent of such apparent quality is missed from the industry these days...
     
    Last edited: Aug 28, 2008
  15. Taucias

    Taucias Site Supporter 2014,2015

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    The demo was nice, but it was just a demo. No game would ever have looked like that. The guys that created it were vets from the Amiga demo scene and it was just another example of that - tricks and routines that would not have worked in an interactive environment.
     
  16. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    sorry? why exactly do I hate SEGA? :shrug:
     
  17. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I found a video of the PC version of Into The Shadows, but nothing about A+M+O+K.

    Got link?

    EDIT: barc0de I was joking, forgot to put the ":p" at the end.
     
    Last edited: Aug 28, 2008
  18. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    oh alright, sorry i m in a really bad mood today=/
     
  19. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    The PS2 version is great graphic wise. I agree about it doesn't seem right. I would say it doesn't feel right. The cars are too loose and that damn screeching noise of tyres. Still it's a great version, next to the 32X one.
     
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