Kermit problems

Discussion in 'Sony Programming and Development' started by CHC, Feb 9, 2012.

  1. CHC

    CHC Newly Registered

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    Hello, I recently set up Kermit, and was able to use the memory editor, but I can't use any of the debugging features. I use an SCPH-39001, and am using the IEEE 1394 port for communication with my PC.

    Here is an image of the Kermit debugger stub information
    [​IMG]

    I'm using windows 7, I noticed in the readme SilverBull says only XP works but the driver installed fine and I can read/write to memory so i'm assuming that is not the problem since all the driver serves as is a means of communication

    I sent SilverBull a PM but he is yet to reply so I figured a post here wouldn't hurt
     
    Last edited: Feb 9, 2012
  2. l_oliveira

    l_oliveira Officer at Arms

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    To use DECI2 features, you need to extract some files from a PS2 TOOL ROM image (Actually the "meat" of the DECI2 drivers) and fiddle with the DSNETM "data pump" to start packets being sent.

    Once that is done, your PC will start to operate as the "PC SIDE" of a simulated PS2 TOOL.

    You then open any DSNETM client (SONY's own) or another copy of KERMIT PC side program and connect to localhost at port 8510. And you're ready to go. :thumbsup:

    Because memory is quite tight, you might have trouble "debugging" commercial games, but it works quite well with stuff that is not memory hungry. :nod:
     
  3. CHC

    CHC Newly Registered

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    Thanks, I got it to debug osdsys but only a few times, now when I start it and run it with default settings, the moment i press "Start packet pump" execution is paused and cannot be resumed, requiring me to reset my ps2 and try again, is there a fix for this?
     
  4. l_oliveira

    l_oliveira Officer at Arms

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    That's what I meand by "Because memory is quite tight, you might have trouble "debugging" commercial games, but it works quite well with stuff that is not memory hungry." ...

    And the OSD is "wonky" while running Kermit. Honestly there are games I was never able to run with Kermit in RAM. You have better chances of making it work if you use ODDEM in tandem with Kermit. :thumbsup:
     
  5. CHC

    CHC Newly Registered

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    I'm even unable to debug ulaunchelf, can you give me an example of something which doesn't consume too much memory?

    Also: I'd like to use ODDEM but the game i'm trying to debug(Tony Hawk's Underground NTSC) has issues with it, it loads but I can't go online because it can't detect my network adapter
     
    Last edited: Feb 11, 2012
  6. l_oliveira

    l_oliveira Officer at Arms

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    uLE is something that definitely does something that causes trouble to KERMIT. Not for memory reasons, but probably for "patching" it does on the system while it's running.

    Things like Open PS2 Loader, uLE, modchips and anything else that tries to use kernel memory areas or try to modify the kernel will not work.
     
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