Check this feature out Hack A Day did of something that looks very suspiciously like a scam... http://hackaday.com/2014/03/07/soap-the-home-automation-router-and-kickstarter-scam/
"wow such legit" No it is, you stupid sh*t. There's not even a prototype! How can you believe on this crap... Even the USB ports aren't what they say (v3.0), and there's proof: Just look at the pins. Please. (sorry for cursing, i hate scammers) EDIT: If you didn't understand, USB 3.0 ports needs 9 pins, meanwhile these USB ports only have 4 pins.
If you do some searching you will find that picture is actually of Bunnie's laptop project. They just changed the colors up to make it look good.
The king of Kickstarter scams http://www.joystiq.com/2013/08/15/code-hero-one-year-later-money-lawsuits-and-poker/
lol, one hundred dollars for making/publishing a game I don't even know why making games are expensive (i know that publishing need some money, but still not an excuse for that price tag) That's why i don't trust a lot on Kickstarter games... :/
"Lopez described the working conditions at Primer Labs as unprofessional. Peake didn't have a game design document – an essential aspect of development – and would change mechanics or the art style without warning, after the team had already drawn up concepts for another approach, he said. The team was never the problem." How didn't he saw that coming. No design document = doomed from the start (specially on a project with that scope)! Even my ridiculous projects that never get finished have a GDD, even if it's written in borken english (I'm not a native speaker) it's a lot easier to guide myself when there's a document saying what's the goal of the project, possible technical approaches to program the game, the story/plot, gameplay, etc. A Game Design Document is FUCKING MANDATORY if you are holding $200.000 from the impatient general public.
Then you have never made a game or looked into the finances involved with doing so. Sure, you can find examples of "cheap" games, but those are few and far between and the 100K price tag was probably considerably lower than it needed to be for a project of that scale (even when you don't consider the fraud/theft/scam portion of it).
I've already made 5 indie games for Windows/PC and i already got more than 150+ copies out of the shelves. For producing the games and distributing them didn't cost a lot of money (about $200 for the media and distributing, and $300 of profit).
Good for you; most people are never able to finish a game, let alone sell it. However, and no offense intended, it does not look like your games are even in the same ballpark as a project like this would have been. I have made several games ranging from effectively free (using existing assets on a platform that had no cost to develop for) all the way up to my current 3DS project (less than a month from release). I won't go into the costs for the current project, as most of it comes from the development hardware, but these are small, insignificant games. In my case, these are entirely developed by a single person (excluding some asset purchases/licensing). It is really, really easy to see how a $100K could be spent just on staffing the project (5 people for one year = $20,000/person, that's not going to get a lot of college interns, let alone real developers), without any other consideration for software, hardware, assets, outsourcing, licensing fees, marketing and packaging.
I agree. Generally my games are in 2D (action, platformer, etc), but i already developed games in 3D and they take more time and money... :/ I'm currently only with one person (spoiler: it's me) and i do games mostly on my spare time. That could be the reason that i don't consume much money for producing and publishing.