Lamont's Clock Tower/Haunting Ground Collection (WiP)

Discussion in 'Member Game Collections' started by Lamont, Sep 4, 2012.

  1. Mrox2

    Mrox2 Active Member

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    Yes this is CAPCOM anyway, Ark Thompson's textures where changed too, he had a slightly lighter jacker and hair.
    the menu was pretty much like RE2, At least, maybe it wasn't even a gun shooter yet too, who knows though...
     
  2. Lamont

    Lamont Site Supporter 2015

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    I'd keep poking around it either way. Which version have you been digging through? Have you checked any of the code either?

    It's kinda like how in Demento's textures there's an old style texture of Fiona that has a very similar face to Elza's textures with some slight touch-ups to the hair on it. Sadly it's only a partial texture from a palette texture so it's hard to date when it would've been included (given that there's also a ripped clothing variant that goes along with this texture which matches one of the other costumes in Fiona's concept art) outside of there being some Japanese notes on parts of the game's GUI for localization also sitting with it.

    So there's quite a few titles that have had changes floating around in the files somewhat.
     
  3. Mrox2

    Mrox2 Active Member

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    Mainly PS1 and the cheap PC Build, they are on both, I'd love to see those Fiona textures as well, sounds interesting.
    Kinda annoyed that this is not the first time they remove the clothing damage, again...

    First it was 1.5, Then Code Veronica, then Haunting Ground...

    as for CV, I'm not sure but maybe the clothing damage code is still there, at least Claire's final textures are duplicated in her bin file for some reason...
     
  4. Lamont

    Lamont Site Supporter 2015

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    I think I uploaded them to one of my image accounts, I'll have to have a look as I can't currently seem to find my external hard drive which has all of the textures and other crap I've dumped out of Demento. I've not been able to find it since the end of June, when I got back from America and it's delayed so much stuff I've been working on that it's not funny. >_<

    Oh, don't forget that there was clothing damage in RE1 as well!

    Yeah, actually all of the main playable characters have pointlessly duplicated and unused in-game textures. There were duplicated textures in Gun Survivor 2 as well, going off the top of my head. I would really like to be able to get that Nemesis model out of it sometime for a comparison but the best way would be via the files as the 3D rippers will just come out flat. That and checking underneath the level models when they're rendered in-game would be a good idea. I was dumping 3D captures from the PC version of Chaos Legion and there were items and other stuff underneath the levels and the like - similar to what you find when you glitch through certain areas in RE4.

    The textures and that are just a clusterfuck across their games.

    I remember seeing all of the extra crap in the RE4 texture files. Hell, there's even a texture with some sort of test action figure of sorts of S.T.A.R.S. Wesker that's supposed to be on a t.v. or monitor according to the file name.
     
    Last edited: Aug 1, 2014
  5. Mrox2

    Mrox2 Active Member

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    Yeah omg, that Wesker in TV is funny as hell, I would not doubt it if it was supposed to be an in game easter egg, bloody capcom, that would have been nice!
    as for Nemesis in GS2, Yeah that model is neat, the head model is not however, lmao, the characters never talk in the game and nemesis has a static mouth, what a shame, it looks like a beta model honestly, you know why...
    I've ripped the textures afaik, but I'm not sure how, I guess via demul...
     
  6. Lamont

    Lamont Site Supporter 2015

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    That's for sure given they had no issues with easter eggs beforehand.

    And yeah, it does certainly make sense. I'll have a day off after tomorrow so I'll poke around and see if I can find some of those beta Fiona textures for you.
     
  7. Mrox2

    Mrox2 Active Member

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    Cool, that will be very intersting to see :p
     
  8. pato

    pato Resolute Member

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    About CODE Veronica, it's sad that there is an lack of interest to find beta and unused things.
     
  9. Lamont

    Lamont Site Supporter 2015

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    I found one of the textures. Sadly it's only a partial palette piece, the rest of this one wasn't in the files but it has clear clothing damage and the face is similar to Elza's textures - if you mirrored Elza's face textures and repainted to make her look tired (shadows around the eyes), you would have around about the same face.

    The clothing textures appear to work in a similar manner to how Jill's default outfit Biohazard/Resident Evil 3: Nemesis textures work in that the arm textures are also part of the shoulder and top textures. The arms and leg textures are also partially used for each other too.

    Sorry about the watermark, just sick of people stealing stuff off my site.

    I've also colour-coded each texture area and labeled them to make it easier. To be quite honest, I wouldn't be surprised if the initial model was based off of Jill's RE3 one as it's hard to tell if Fiona originally had a ponytail or if they had intended for her hair to be down.

    [​IMG]

    The textures appear to be around when this concept art was made up, however the collar of the shirt appears to be higher and frilly in a similar manner to Daniella's final retail one.

    [​IMG]

    Well, I for one am looking into CODE: Veronica out of general interest. Should I be able to piece anything else back together again, I will post it online. I just have been busy with work so I haven't had a proper sit down and look through the game's data.

    That reminds me, I need to check through CVX's programming a bit better tomorrow.
     
  10. gallaga

    gallaga <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    A really nice collection, thanks for sharing.
     
  11. Lamont

    Lamont Site Supporter 2015

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    Thank you very much. Not everything is pictured as of yet as I have quite a few variants packed away. Sadly most of it is retail as it's somewhat difficult to get promotional or development related materials for this series. ^^;

    I'm hoping to be able to include two to three more doujinshi/fan made manga around the middle of next month due to Comiket 86 being held then. It seems that one of the doujinshi anthologies fell through and it may not have ended up being published, I will need to try and get one of the prior ones as I wasn't able to get it then either.
     
    Last edited: Aug 2, 2014
  12. Mrox2

    Mrox2 Active Member

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    Beautiful find, and don't worry about the water mark, I understand :)
    The damage is very clear, looks like its basically going to use the same texture which have the damage included with it, something like UV Change in game to view damage ? I think it's done in RE2 too, I don't know why the hell they keep removing this good stuff ... -_-

    I guess theres only this shadow map thing ? no diffuse textures ?
    I have no doubt they use Low Poly place holders, but it's something more like how Regina's model is a place holder in BH4, But they eventually used REmake Jill to model Ada from/on.
    So I have no doubt here if they used REmake Jill again too for final Fiona, notice the boots ... yeah why waste time ? I'd do that too.

    and according to that concept and one shot she probably was supposed to have a normal wig/open hair like Ashley probably, or was she not ? after all it made it as an alternate costume, for both "under the scalpel" and default alternate one.

    + If you check this trailer -> http://www.youtube.com/watch?v=r-OHcaYuffc
    I've noticed many differences, Fiona's face looks either different or more shaded, and Hewie uses Resident Evil Dog sounds ? I don't recall Hewie used those sounds! o.o

    @Pato, well, at least I'm interested in Code Veronica Beta, I'd like to know more about its first development cycle, the one showin in TGS 1999, I saw that video and damn, are they hinting at Nemesis ? I have no doubt about it, even if someone tells me Nemesis wasn't going to be part of it, the hinting is very clear, lol.
     
    Last edited: Aug 3, 2014
  13. Lamont

    Lamont Site Supporter 2015

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    Yes, the other retail textures have variants for accessories and the like but the game uses two sets of textures:

    1. Lower resolution that are used in-game.
    2. Higher resolution that are used in the cutscenes.

    The menu textures load up different parts of the texture map for the translated localization per region, there are some unused textures such as that one that feature notes in Japanese specifying where each language will be mapped to on the buttons and there are a couple of other general notes written in Japanese but they're a tad hard to read but they're nothing relatively important in regards to other localization texture notes.

    The game also uses sprites here and there for insects during both gameplay and cutscenes. Sprites are also used for explosions and the like, despite the fact that they had been able to render them in-engine for quite some time by the time Demento was announced at Tokyo Game Show 2004.

    There's only that shadow map so far, I've not been able to pull textures from the room files so far but that said, textures do match up to ones used in RE4 and other textures and parts of the room files can be matched up exactly to the in-game played footage of "3.5" but I'm sure we've chatted about that before.

    As for that, I've no doubt about it. There is actually a low-poly nude Fiona model used in-game, it's the body that's inside the artificial uterus (check cutscene "The Other Woman") which uses some alternative textures but the textures are in the room files.

    She has her hair loose both in-game and in the concept art for plot-related reasons. She was likely supposed to have her hair come loose after a bit of damage as Naoto Takenaka (the actor that was directing the cinematics of the game) had intended for the gameplay mechanics and cinematics to make the player feel uncomfortable, voyeuristic and to make the player obviously confused to the situation and Fiona's actions within the game.

    There is actually some footage of the motion capture process of the game that is part of an interview with Naoto Takenaka. He also did a live stream interview session but sadly, it appears that nobody recorded it or if they have, I have yet to find it as I missed seeing it due to school at the time in 2005.

    I have the disc that trailer is from, it's from Tokyo Game Show 2004 - it can be found on the TGS 2004 Capcom Special DVD. Fiona's face has more shading, there is an even higher resolution texture of her skin and the like sitting in the files that don't appear to be used in-game. Hewie's sound effects are the same as retail. Debilitas' sound effects are different and I can confirm that it was due to a change in voice actors as the initially cast voice actor did not feel comfortable with the interaction between Debilitas and Fiona and the overall intended atmosphere of the game.

    Some of Fiona's breathing sounds are actually from Daniella's voice actress, Moira Quirk (she also recorded audio for Fiona's mother Ayla for the car crash sequence. Greg Ellis recorded the audio for Ugo, though that's for a plot-related reason too). There is one sound effect that sounds as though it could have been taken from RE4 - when Fiona charges at Debilitas as the in-game "Yah!" sound for Fiona sounds quite different.

    The voice over work was recorded quite earlier during development of the retail build, Moira told me they recorded the audio on grey non-textured and flat shaded versions of the cutscenes but had some slight detail of the car, enough to make Moira nearly violently ill in the recording booth as she does not do well with gore in general and was also pregnant at the time of the game's production (that particular daughter is somewhat creepy - Moira jokes that Daniella passed on in-utero).

    The music used in the trailer was completed it however had an extended mix of "Endless・・・DEMENTO" that the composer, Seiko Kobuchi specified that it was a TGS-2004 only remix and that she couldn't recall having other arrangements or having done further ones personally.

    I did however also pull a full, unused and unreleased track that had been composed by the Sound Director - Hideaki Utsumi who confirmed that it was his work (and was surprised that I found it). It was a different track for the Carousel room, called "The Merry-Go Round". Most will know Utsumi from his work as a lead sound designer for Biohazard/Resident Evil. ^^;

    If there are any earlier versions, there are high chances of additional music tracks to be sitting in the game's data. There is also unused voice over and sound effects but I haven't finished sorting through it all as there's a few thousand sound pieces that need to be converted and repaired to the correct frequency as the music and sound effects in-game are pulled from a soundbank and streamed in-game, so the music really does get more chaotic and faster or slower depending on certain mechanics. This makes Demento the last Capcom game that I am aware of to use this streaming music mechanic as all of their other titles have had completely pre-recorded tracks compressed into Cri-ADX format.
     
  14. Mrox2

    Mrox2 Active Member

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    Very intersting, didn't know about the voice acting issues, sounds like to much has happened behind the scenes :p

    as for that woman in the "artificial uterus" my god I actually always thought that it looked like Fiona and its more likely her model reused, I wanted to get a close look to see the face, and at the same time I wonder who she is, I always thought its a clone, I don't know how, but I wonder if the developers intended to show her identity or something, I mean shes just sitting inside that doing nothing, doesn't make sense, shes not dead either or is she ?

    As for the hair, yes makes sense too, not surprised about the Debilitas recast either, BUT REALLY ? Couldn't handle it ? xD
    First time hearing that unused track, I've known of the unused Danniella serving dinner sound, which sounds like it could have been in game ?

    It would be really awesome to have an earlier build of the game P:
     
    Last edited: Aug 3, 2014
  15. Lamont

    Lamont Site Supporter 2015

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    Haha, well here's a fun fact - during the mo-cap recording session for the behind-the-scenes interview, Naoto (also the mo-cap actor for Riccardo and Lorenzo for a large chunk of the game) also accidentally slapped the lady playing the mo-cap for Daniella and they caught that on film when they were capturing for one particular cutscene.

    As for that, it's another Fiona model and is likely to be a clone as we don't have an exact estimate of how long Fiona was drugged and stuck in the cage. The model in the artificial uterus actually twitches slightly if you hang around a bit after getting away from Riccardo.

    More along the lines of not wanting to be in a game that could trigger PTSD for sexual assault victims. May have been part of the reason it was toned down or due to the complaints about May's on-screen bludgeoning used in the Clock Tower 3 marketing footage (which was essentially cut in the US and it wasn't marketed in Europe in commercials or anything of the sort) which spawned a ton of crap regarding Capcom and violence against women and other shit along those lines which was fairly redundant as their games have had a LOT of female protagonists so it was fairly redundant.

    Do you have the sound number for the unused Daniella serving sound? I can't recall what number it was as I'm only a quarter of the way through with repairing all of the sounds I ripped.

    Pretty much so mate. I haven't seen any reference materials or anything else from any earlier builds but I have seen photos and reference shots from guys involved with storyboards for the cutscenes and a couple of the general motions for Fiona. Sadly they didn't have any completed boards to share with me as they were all collected by Capcom during development. So it's just really whatever we can currently pull from these retail builds currently.
     
  16. Mrox2

    Mrox2 Active Member

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    I've only got the ripped sound but If I find it I will try to get back to you asap.
     
  17. Lamont

    Lamont Site Supporter 2015

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    If you can upload it, I have a few days off and can sit down and listen to the sounds I've ripped and find the file number to see if there's anything else floating in the files near it.
     
  18. Mrox2

    Mrox2 Active Member

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    I will see about that, I can easily upload it but I think it was uploaded somewhere too as a Danniella sound pack, let me see P:

    By the way, heres something awesome, Julia Voth will be coming here to where I live on October! (is this a dream?)
     
  19. Lamont

    Lamont Site Supporter 2015

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    I've already dumped out the sounds from the games and had made some sound packs partially available (I took a lot of content offline as again - people stealing stuff and putting them online elsewhere with the wrong info) but I haven't finished sorting through all of them as there's certainly some unused ones and there's also edited voice over tracks used within the songs in the game. Main issue is I lost a lot of progress after my laptop died on me.

    Ah, that's neat. My husband is currently out seeing if he can get David Hayter's autograph tonight at the moment. >_<;
     
  20. Mrox2

    Mrox2 Active Member

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    Aw that's unfortunate, I hate it when such thing happens to my laptop, really annoying.

    David Hayter ? Pretty cool !
     
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