is it just me or are lcd screens for portable gaming are being poorly made, i mean ncsx would once in awhile sell gba sp's with a dead pixal on the screen, and a couple of ds units that came out in the us had this problem(thankfully nintendo will fix it for free) however psp just came out and already some are being reported as having a dead pixal or two, so are lcd screen being poorly made?Cause i dont seem to remember hearing stories like this when the other gb's came out as well as on game gear or lynx(turbo express if you consider it a true portable of its own)
That's true, handhelds in the past tended to have better made screens. Seems to me the LCD screens they use now tend to be a little more fragile too- I can't tell you how many times I dropped by GB and it never got a scratch, can't say the same for the SP.
It's never been uncommon to open a Turbo Express and find a dead pixel or two...even the PC LT had this problem once in a while...info just didn't spread like wildfire during that time...the internet as wonderfull as it is magnifies everything...one bad pixel per thousand units looks like a ton when we dig up these stories and put them all in one place..
Dead pixels are just a thing that can't be worked arround with current technology unless we are all willing to pay up to 1500% more for our lcd screens. A dead pixel is nothing more then a single dust particle that gets caught during the production process that's why they started making classes of lcd screens with a maximum of defective pixel allowed the lower the class the lower the price. And i recall seeing somewhere that the screens for the DS and PSP were class 2 or 3 screens meaning that 2-3 dead (sub)pixels are possible and would be ok to use in production. Zero-defect pixels mean $$$ like the lcd screen we have in our living room it wasn't so exensive because it's o big (only 26" ) but because it had to be pixel perfect.
The 2-3 dead pixel thing is common with nearly all LCD manufacturing these days - as other people said, it's why large LCD screens are actually affordable now. But still, it really isn't that common - the chances of getting even 1 dead pixel are somewhere in the thousands (don't know exactly). I don't know why it didn't happen as often in the GG/Lynx days - maybe it's because the pixels were so damn big on the screens it was just too noticebale. But LCD TFT screen manufacturing has changed dramatically since the early 90's. And like what Nintendo have supposedly said somewhere, most (decent) companies will often replace screens with dead pixels if you are not happy with it. I don't know what Sony's policy is.
probably all the excuse not to replace and if they have to ask you to fly with it all the way to North Pole to get it replaced... wait there isn't no freaking SONY service centre in North Pole... :-(
Anyone who thinks it wasn't as common in the old days wasn't there in the old days. The Turbo Express and the LT were notorious for this, but this could be attributed to the extremely high quality of the screens compared to the competition. They were fast bright screens at the time. The LT screen still stands above any other console's screen, IMO, for clarity and quality (though I haven't seen a PSOne screen up close). But I digress. It is, as mentioned, an internet magnification problem. It's not a new issue, and it's probably far less common now than before.