Hello, does anyone know answers to my questions. 1-Can you link a Wii to another Wii via the USB connector? 2-Can you link a Wii to a GBA IN Wii mode (not Gamecube mode)? 3-Am I right in thinking DS can wi-fi link for 8 player? Can it also handle Wii-DS gaming? Basically, could I do a game on Wii that downloads to the DS & the GBA and allows all 3 platforms to play a multiplayer game??? I REALLY wanted to be able to put the Wii/DS/GBA code onto all 3 platforms so that one copy of the game would allow 8 player on every possible mixture of consoles. The thing you would lose from not having the original would be speech, animations and a level-editor. Levels would be 208 bytes, so 270 characters in base-64. This would be cool since it would be easy to make your level design your E-mail signature...
I can't prove any of them but it would theoretically be possible 1 - Don't see why this should be impossible, thought you would probably have to write the code yourself. 2 - See 1. Wii-mode can access the GC controller ports afaik. 3 - Not sure of the connection limit but I think it can.
I don't have the Wii SDK, but I feel sure that Wii<->Wii drivers will be available. Otherwise, I guess that the GB controller ports would do the trick. I'm still gagging to know if the DS can boot up the Wii. If I can do the game so that the DS will load & run the Wii version & that in turn can download to the GBA then it would allow 8 player games with any mixture of the machines such as: -Split-screen Wii 4 player + 4 GBA players -2 Wii consoles, 4 player each -7 DS players and a Wii player and so on... I also want to make the Wii act as a 'game cam' thus allowing a non-player on the Wii to watch multi-player battles. I would be popular for demonstrations and so on. The linked versions will lack speech & the editor, thus providing good reason to buy your own copy. As I said, the level-files will be 216 bytes big, thats 288 base-64 characters. I might try some compression on it so it fits under 256 characters allowing it to be sent as an SMS. It can also be a signature on an E-mail... I could automate that as a plug-in for Thunderbird. I will be making a Java (or, more likely Flash) editor to go onto the games homepage. Each week (or whatever) there will be a compitition for the best new design. One thing I'm thinking about is that Nintendo don't usually allow vowels in paswords, codes and so on because it could accidently produce a dirty word. I guess I will use a modification of base-64 excluding the vowels. If I remember right, base-64 uses A-Z,a-z,0-9, +,/ to encode. If I lose the vowels, thats 10 down so I need replacements. These need to be clear and only require a single keypress (so no shift + number). Keyboards vary from country to country so I need to endure it's something that will work everywhere. #,=,-,\,[,].... but what else? Anyone???