Linux version of s3-gcsim?

Discussion in 'Nintendo Game Development' started by splith, May 29, 2011.

  1. splith

    splith Resolute Member

    Joined:
    May 2, 2010
    Messages:
    997
    Likes Received:
    4
    Anyone know if such a thing exists, or if the source code to the windows version is around?

    It works under linux + wine but the speed... URGH, takes a whole 10 minutes to eventually get to the menu of a game, completely unusable.
     
  2. Trenton_net

    Trenton_net AKA SUPERCOM32

    Joined:
    Apr 13, 2007
    Messages:
    2,378
    Likes Received:
    58
    Not sure about the nature of the software, but can't you run it under some kind of visualization layer? Or would that be even slower than Wine?
     
  3. chalmo

    chalmo Spirited Member

    Joined:
    Mar 26, 2008
    Messages:
    189
    Likes Received:
    1
    From memory there were linux "versions" floating around at the time, not necessarily of starcube's GCSim but of derivatives. Perhaps worth looking into if you're not using a GCSim specific function.
     
  4. splith

    splith Resolute Member

    Joined:
    May 2, 2010
    Messages:
    997
    Likes Received:
    4
    I know the exact cause of the problem, because you can get it in windows too.
    Send and Recieve Window Size, if you change the default in windows it messes it up completely, I've never found the option for it in linux but wouldn't like to change it even if I did find the option.

    I looked all around and could only find eurasia's links which only had windows things on them. Got idea of the names for the linux software?
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page