Sorry about the title, not really sure what to call this one. Tonite I jumped back on Live after about a month. I wanted to play Assasins Creed I got for Xmas. When my profile signed it it told me a update was avaliable from Live and that I would be signed out if I didnt get it. Well I downloaded it and went out. But now for some reason as of tonite when I log onto my gamer profile on my Xbox it takes like 5-10min for it to let me on Live, and im just talking about the dashboard, not in game. I turn on the 360 without a game in it. The dash comes up and signs me in. Then it starts trying to auto connect to Live. I have RoadRunner and before the update it was 10seconds or less and I was connected and I could browse the marketplace and stuff. Now its taking 5-10 min!!! When its doing this I can browse through the blades but on the last three of them (games, Xbox Live, and marketplace) I cant see anything other then the xbox with light circleing around it. I thought this a bit queer so I asked my brother if he had the newest update and he said no so we connect his xbox to the network and it told him the same thing. He gets the update and BAM! the same thing happens to him, it takes his 5-10min before he can do anything Live related. I have reset my internet and router and tryed everything. Is this a common issue or whats up? I tryed calling 4myXbox but it takes 20 min to get the computer to let you talk to someone then you are on hold for hours. OH:
Ya it's not your, it's LIVE. It's been very fucked up lately. Ever since before Christmas it's been like that. Supposively it's under control now.
Yup, sounds very fammiliar, allthough the 360 itself is much faster since the update, menu's are much faster as is connecting to live after startup. I've been lucky to only have had the slowdown once or twice thusfar.
Live has been a little weird for me and my brother, too. In Halo 3 matchmaking is taking an eternity. It used to be pretty quick. Also, the way our setup is we have our DSL router plugged into another router, which connects the internet to a third router. Then, from that router, we have both our 360's hooked up. Sometimes this works and sometimes it doesn't. It says something about NAT, and people can't join our party and stuff like that. Can anyone shed some light on this? Thanks!
Live is very flaky for some peep's, hang on in there until its fixed... http://www.majornelson.com/archive/2007/12/29/xbox-live-status-12-29.aspx
You need to adjust your router settings so I think it's the "DMZ" is the IP Address of your 360 on your network. Also you need to forward Xbox Live ports to your 360 through the router. When you do a connection test NAT can be Strict, Moderate, or Open. You want Open. Strict will cause problems, moderate will too.
it's just going down. I was playing the orange box, paused to send a message, and it locked my 360 up. Couldn't save or anything. Then I rebooted, only to be greeted with loading symbols on every blade. The morons made the dashboard even more dependent on Live than before...genius. now it takes like 5 minutes of Live failing to load for the 360 to let you do anything.
you can get around that problem by unhoooking your network cord, if you do that the 360 will start up and not find a connection and just load like normal without LIVE. Thats what I have done for the time being.
h:h:h: I'm not even kidding, the EXACT same thing happened to me. I was playing Orange Box, something happened on Live and the game locked up. Then I got the loading symbols. So... weird... we're like... twins or something... I sure hope they get their issues resolved soon! I'm getting tired of playing Hexic...
Halo 3 was just unplayable last night, couldn't retrieve info from live, hell it took me and a friend 35 minutes to get together for a co-op campaign run. This is seriously fucked up, and yet M$ say everything is under control and it's a minor inconvience that should be fixed soon, which they've been saying for a week now =/
Fucking BS imo. Had a great year with the 360..but the period when it was going to get most use etc (holidays, time off work after an insane year, chill time) MS drop the fucking ball....again. Why is it they fuck up all their big moments somehow. Halo 3 beta, Halo 3 release, 1st Christmas with all 3 consoles in this region. And what's most annoying? The virtual lack of info etc, as usual. Do you give a shit MS? Worse than fucking British Rail in this regard. Meaningless crap, false to non-existent apologies, bare faced lies. Kiss my fat one Major C**T!
you have to call them to cancel live anyways, which I'm going to do. not just because of this, but for numerous reasons. I was also lazy and still haven't got around to changing that I pay by month instead of yearly. $8 a month is almost $100 a year. This outage also keeps people from playing xbla games they purchased, but had the original 360's die on them. Like me.
I'm afraid to start this as a new topic, so I'll hijack this thread and bring it up subtly... Has there been any progress on a functional Xbox Live service clone yet? I remember that the Phantasy Star Online homebrew developers were trying to come up with something to allow the original Xbox client to connect to homebrew servers, but they dropped work on it since the Gamecube client is so much better. I imagine that a private, virtualized network that's organized offline between people who know each other in real life would be a useful alternative. Especially during fractional outages like the one we're experiencing now.
Kendrick, that kind of people helping people service would be a dream but with all the 360 security I doubt its going to happen soon. And if you are talking about the Xbox 1 then yes its possable but its not been done yet. Probably because the files for the service would have to be run from the Xbox wilest the game is being played on the xbox. (running in the background if you will) and I can see that having BAD effects on the game being run at the time.
Well, in this increasingly theoretical scenario you'd always have to have a server-side component, whether you're working on the original Xbox or the Xbox 360. There would have to be an additional component beyond the client machines that would process logins and make connections for game matchmaking, chat, scoreboards, and other stuff like that. Knowing Microsoft, this is a SQL backend database with some sort of custom network component, like IPSEC or even a non-standard protocol. I haven't slapped a sniffer on the back of the Xbox to check. And obviously, the whole shebang would be completely divorced from the real Xbox Live, in that any scoring or Live-dependent saves would be wiped out upon signing into the real service. But if you get it working well enough for the right games, some people might not ever bother with the real Xbox Live. Some people might even have multiple profiles (or multiple consoles) in order to accomodate the second network. One thought that does occur to me is that the network addressing is probably hardcoded into the Live client. So to begin with, you'd probably have to do some external routing in order to get it talking on this private network. It's as simple as DNS spoofing. If the client side code were ever to be customized, then you could fix that problem at the source and not have to worry about coding your router.
Re: Live Issues http://www.assemblergames.com/forums/showthread.php?t=16825 Re: Xbox Custom Network Google Xlink Kai -hl718