Looking for an Obscure Playstation 1 Parallel Port Accessory

Discussion in 'Rare and Obscure Gaming' started by Disjaukifa, Jan 17, 2011.

  1. Disjaukifa

    Disjaukifa Intrepid Member

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    My biggest issue seems to be with the laser/motors, granted all of mine have been used but I think I only have two Playstation that have great motor/lasers, my DTL-H1001 and my PSOne which is Mint and I don't want to open it to put in a modchip . . .

    I've got to find some more laser assembles for my other Playstations . . .

    -Disjaukifa
     
  2. Xtincthed

    Xtincthed Rapidly Rising Member

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    there are multiple versions of this tool and some of them work pretty good while others are complete rubbish you don't see them that often anymore, a few years back they were everywhere (atleast here in Holland)
     
  3. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    I have a question on paralel port devices. When I was a kid we had a transparent blue device that went in the back. It was to play 'backups' but I forget the name. It had some pretty unique features that I can still recall. We had a 'backup' of Spyro 3 and when it booted the disk it brought up a menu that allowed you to pick the region. All with some funky graphical effects going on.
     
  4. Disjaukifa

    Disjaukifa Intrepid Member

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    How tall was it? I've been doing some looking at Parallel port accessories and I saw a transparent blue one that was 1/2 the size of a game shark and that might be it!

    -Disjaukfia
     
  5. Nintendawg

    Nintendawg Rapidly Rising Member

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    I can say with near 100% certainty that your Spyro "backup" was actually prepatched to include a pal/ntsc selector. Lots of the big playstation warez groups of the late 90s were making them. So basically its not a feature added by this mystery hardware but actually written to the disc itself.

    The little mystery blue thing sounds kind of like an Action Replay I used to have. I don't know if it works as a chip though, because I had a soldered chip already in the console. I was just using it for cheats.

    Or perhaps it was the game hunter?
    [​IMG]
     
  6. jinn

    jinn Peppy Member

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    I have a SCPH-1001 and SCPH-5501 with this type of chip.
    I use them to play all my imports and will boot every game without any problems, even games with anti-mod protection.
    I just need to figure how to install them to a SCPH-7501,9001 and 101 models.
    There is no record of this chip or install diagrams.
     
  7. Disjaukifa

    Disjaukifa Intrepid Member

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    Is there a serial or model number on the chip itself? I might have some diagrams for it depending on the type of chip.

    -Disjaukifa
     
  8. jinn

    jinn Peppy Member

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    It's just a 12C508 IC. It's a 4 wire install, VCC, Ground, GATE and DATA.
    I have tried Installing it on a 9001 using the 4 wire classic install and no luck.
    The chip might not be supported from 7501 and up.
     
  9. san186

    san186 Rapidly Rising Member

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    This is what I had but mine was green and labelled as an action replay
     
  10. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    I still have it. Ill open it in a emulator and see what it brings up.
     
  11. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

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    My friend had a blue "Goldfinger" for the back of the PSone to play imports. Probably did back ups too.
     
  12. kendrick

    kendrick Enthusiastic Member

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    Long-term follow up. I managed to find a PSX with a parallel port. As a matter of fact, it's one I actually own because I forgot that I bought one for $5 a few years ago from a kid that didn't want to take it home after the game store turned it down as a trade item.

    Anyway, I managed to test my Emulator Z and it runs just like I remember. The emulation is decent for what the hardware is capable of. What's not clear from the (crappy Engrish) documentation is that the Gameboy emulation in particular is missing a few sound channels. My understanding is that this is pretty common, since it was hard to emulate two Z80s at the same time and get all the timing right. Most emulators of the era that didn't have the horsepower for it and so just left out one or more sound channels. The PC-Engine emulation is nothing to write home about and has really poor compatibility, but the Master System/Game Gear functions are spot on.

    Anyway. A fascinating product and a tantalizing hint of what was to come in homebrew as our hardware options improved. But given that I own all the real hardware (including one of every non-color Gameboy unit) there's no practical reason for me to hang on to mine.
     
  13. Alchy

    Alchy Illustrious Member

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    Gameboy uses a pretty simple PSG for sound generation, it doesn't have a Z80 dedicated to it. The sound hardware is physically located on the Z80-alike CPU, though functionally separate (a la NES).

    Interesting feedback, though.
     
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