Does anyone know of any examples out there of actual source code (used in released sold titles, not homebrew or reverse engineered code or the like) for any NES, SNES or Nintendo 64 game titles? Or any official used-for-commercial-development stuff for the 64 that is out there? (SDKs, libraries etc)
Off of the top of my head: Some versions of the official Nintendo SDK have been leaked, as have some third party ones (CodeWarrior(?), PsyQ). As for source code, iirc the "Acclaim project" torrents have some engine source code, don't know how much of that, if any, made it into released games though.
This guy has done awesome work to provide assembly coded N64 roms. This roms are actually used as unit test for cen64 emulator.
This is probably a dead thread but yeah I to am looking for sample game code for the SNES as im trying to make games for that have unfinished code for monster farm jump for the SNES https://drive.google.com/file/d/1vgOKiTda4-Y8pnpASNlsjDgDeC9OpQHQ It's mostly untouched and as i found is expect for the .bat loop compiler I wrote for rapid prototyping code for it (this uploaded ver is clean though) and the .exe for compiling the asm code. And then there is the Space Funky BOB SNES Source Code that's pretty well known https://archive.org/details/SpaceFunkyBOBSourceCode.7z If it's not a dead thread then i have a copy of the PsyQ Dev kit I should have a go at getting it compiling and then upload that but I don't have any official Nintendo SDKs and the Acclaim project torrents are dead If anyone has a working mirror of the Acclaim project please let me know i really want to get the SDKs and code out of there