He's a bit of a bitch, and it's been generations (of machines) since he's had a great game. PSO was probably the last really cool thing, and that was basically a very simple, monotonous game made fun. It was nothing like the original sonics. The Adventures were cool for a run through, but I wouldn't give him credit for anything DC forward.
As a musician who knows all the shit with the industry owning your works, it makes me sad. It's still your creation, even if the law says it's someone else's.
That's why you should always take your code home with you. If you switch jobs, just transcribe it and say "it was in my head".
"What's with all the Sega Hate?" There is no real hate but it is fact that certain people are getting old now and their ideas are not so great anymore - great in their day but since then...... "That's why you should always take your code home with you. If you switch jobs, just transcribe it and say "it was in my head"." - definitely , I backup all the code i can.
P.s remember in most contracts whatever you do (create) whether that be during work hours , in the office or out of it is property of the company you work for
Well, but sincerely, who wants a Panzer Dragoon Saga remake?? See old PSX fans pay 120GBP for a sega saturn game is cool enough
Only if they can prove it. Your next job basically hires you for know-how and techniques you learned at your previous job(s). Obviously if you take code and use it somewhere else that's a breach of contract. Something tells me notes you've acquired over the years are not going to good evidence in court.
There are also copies of the Biohazard 2 prototype in the hands of some collectors, but due to a combination of their hoarding nature and the threat of legal action it's highly unlikely most people will ever get to play such mythical games for themselves - it's a shame the same levels of security/elitism weren't applied to the likes of that Sonic X-Treme tech demo, as this was highly sought after yet unable to live up to its own hype, which I doubt would be the case if Shenmue Saturn Version ever leaked...
How could it possibly have been hyped? I'm the one who sold it, I distinctly remember showing clear screenshots and very specifically saying that it's a brief tech demo and nothing at all resembling a game. If anyone was hyped for some kind of great game on that disc, they were delusional.
Of course, because it doesn't matter if a series of games is fun and entertaining, 16 years after it's release, if the engine is reused. :banghead:
Well, but returning back to the theme.,.. i think that if we see another Panzer Dragoon, it won't see the light soon, i hope someday i can play a new Pazer Dragoon game, or a Saga Remake, but well, for me, Saga is the testament of Sega Saturn.,...
I'm prepared to accept that we're all entitled to an opinion, but there's a difference between not liking Yuji Naka and losing your grip on reality. Sonic 3 was built from an entirely new engine, although early prototype screenshots confirm that some code may have been carried over from its predecessor. From the lift that would have scrolled across the whole aborted original Hidden Palace stage, we can see that STI wanted Sonic 2 to include a similar scrolling system to what it later created for the follow-up, which once again proves that later titles were anything but simple hacks and more evolution of Naka's vision - even if he might not have agreed with how the series progressed, hence his increased involvement and subsequent revolution of Sonic when it came to Adventure.
It's not an opinion, it's a fact. A fact that can be inferred from reading the game code, for example. I welcome you (and anybody) who thinks that Sonic 2/3/K/CD are not slight modifications of the Sonic 1 engine (which in turn was a modification of earlier SMS game engines Naka programmed) to download diassemblies (which are basically the source code, just not with the original labels) from my website (http://www.hacking-cult.org/?x/2) I don't really want to go into details, but believe me, it's all the same code with minor modifications (and improvements, of course) And it's not like Naka made Sonic either. Sonic was created by a team of wonderful designers and artists, and Naka's delusions of him being "Mr. Sonic" won't change that. Not that I dislike Naka in any way, I admire his coding skills, it's just that he's got a slightly weird perception of things and most people buy that without any shred of doubt.
He should definitely get credit for the engine of the first Phantasy Star. True, the game would've sucked without the entire team but according to even them, he did stuff that wouldn't have been tried if he wasn't the lead programmer.