Megadrive and ASM68k - having trouble with absolute basics

Discussion in 'Sega Discussion' started by Headcrab, Dec 30, 2011.

  1. Jorge Nuno

    Jorge Nuno Active Member

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    the VDP has 64kB of VRAM, so everything not used by the sprite table, the Hscroll data, PlaneA and B tables is free for the tile generator. In your case from 0 to BFFF and some free spots between the tables.

    You can check the VRAM utilisation on regen's VDP debugger (also gens)
     
  2. segaloco

    segaloco Enthusiastic Member

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    I noticed all the problems up above with there being junk data the beginning of the file. Simple simple fix. Stick a /p in the commandline for asm68k. Output's a Pure binary rather than whatever format asm68k outputs for the accessory programs that are part of the PsyQ set for MegaDrive.
     
  3. Headcrab

    Headcrab (BigEvilCorporation)

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    Ahh I see, some sort of metadata for the debugger, I presume?
     
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