Megadrive to Jamma

Discussion in 'Modding and Hacking - Consoles and Electronics' started by 8bitplus, Jul 27, 2009.

  1. 8bitplus

    8bitplus Gutsy Member

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  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Very nice, always good to see extensive hand wiring. I know how hard it is.

    How does the video output look?
     
  3. 8bitplus

    8bitplus Gutsy Member

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    Crisp and clear in 50 or 60Hz. No visible noise at all.
    I hand wired my cab and loom also.
     
  4. undamned

    undamned Spirited Member

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    Till something goes wrong:crying:

    Dude, nice work, 8bitplus! What MD games do you play on your cab? I've wanted to do this to most of my home consoles, but realized that I should have certain games in mind before going to all the work :banghead:

    The Capcom, Taito, and Midway collections alone would be justification for a JAMMA ready PS2 :thumbsup:
    -ud
     
  5. 8bitplus

    8bitplus Gutsy Member

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    Almost any MD game plays great on a cab. Platformers are the best I think, since I made it I have played a lot of Gunstar Heroes, Aladdin and Sonic, although playing a sonic game on a arcade machine seems odd at first.
    Shooting games feel right at home also; Hellfire, xenon2 and so on.

    PS2 might be fun, but I think the controls would be a nightmare for a start. Jamma only has 3 or 4 buttons per player and some games might have to be changes in the options menu to got the best from them.

    I love Megadrive for its simplicity. Just put the game in and switch on. No loadtimes as well.
     
  6. hl718

    hl718 Site Soldier

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    Why only wire up the three button pads? Why not do the six button pads?

    -hl718
     
  7. alecjahn

    alecjahn Site Soldier

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    If I understand correctly, 6-buttons would require some separate wiring as the Jamma connection only allows for 3 action buttons (or easily 4 (NeoGeo) or maybe 5 with some NC pins?) , unless he custom-wires it on all sides...

    I'm assmuming the direction was to make it universal-ish instead of proprietary.


    You know, I just thought about how great of an idea this is. I have a friend that's getting a bar-arcade up and running, and I think it'd be pretty sweet to make one of these to open up the game selection a little... though the whole coin counting thing would be pretty difficult to manage, and I don't think you want to end up telling the wrong drunk guy his time is up.
     
    Last edited: Jul 28, 2009
  8. undamned

    undamned Spirited Member

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    Yeah, alecjahn is correct, 3 buttons is standard JAMMA. And be honest, as much as it would be nice to have 6 button support, how many 6-button MD games do you really want to play on your arcade cab? About as many as the 6 button PCE games.
    -ud
     
  9. hl718

    hl718 Site Soldier

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    I suppose I'm just biased by experience here as the last time I wired up a MD into an arcade cab it was for the express purpose of Mortal Kombat and Street Fighter II. ;)

    -hl718
     
  10. _SD_

    _SD_ Resolute Member

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    Get some Streets of Rage 2 and Thunder Force III or IV on the go. There's enough good 2D shooters on the Mega Drive to make this a worthwhile project.
     
  11. 8bitplus

    8bitplus Gutsy Member

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    Absolutely right. Streets of Rage, Golden Axe, Alien Storm play like a dream.
    I need to get some of the Thunder Force series in my collection. I have a Tototec 32mbit flash card somewhere, but my pc has no parrallel port:banghead:
     
  12. alecjahn

    alecjahn Site Soldier

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    Pffft.
    SF2 = CPS or bust. Haha!


    Nab a PCI card!
     
  13. 8bitplus

    8bitplus Gutsy Member

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    I have SF2 on the CPS-2 as well. PCI parrallel? might just try that.
     
  14. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Nice, it's quite easy to do the same for the Super Nintendo and PC Engine too.

    Although why the effort to build a voltage regulator circuit when you could have fed the 12V from the JAMMA connector straight to the MD power connector? The Megadrive does have power regulators on the board, they are under that beat heatsink...

    Would have like to seen a small bit of veroboard with a couple of chips on rather then the destruction of two probably decent pads.
     
  15. feder

    feder Gutsy Member

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    Arcade Cabinets that had a 6-button setup used different "JAMMA Plus" connectors. For example, in Street Fighter II without the JAMMA Plus Connection you could only use the 3 punch buttons, but the board also had a 10-pin male connector (the JAMMA Plus connector) next to the standard JAMMA connector, there you had the connections for the kick buttons for the 2 players.
     
  16. 8bitplus

    8bitplus Gutsy Member

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    They were in a very poor state to start with. I wouldn't use any of my good ones.
     
  17. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Sadly my eyesight has gone bad, what would you charge to do the mod?
     
  18. smf

    smf mamedev

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    I need to do this as my supergun has megadrive ports but none of my controllers have turned up after my last move.

    Do you have a schematic?
     
    Last edited: Jul 30, 2009
  19. ElBarto

    ElBarto Robust Member

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  20. 8bitplus

    8bitplus Gutsy Member

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