I dunno if this is known or how long it has been around, but I had not seen it before and stumbled upon it recently. http://myweb.tiscali.co.uk/frobush/mrdo.txt The author of the original Mr. Do! Gameboy game, Wesley Knackers, has released the full asm source code for the commercial final game.. According to his website more source codes and some archive video material will follow soon. Sorry if it had been posted before, but I did not find anything.
I've not seen this before. Nice that it's proper source code with comments rather then a basic dump. Should be good to play around with. :thumbsup: Like the comment of ";STOPS STUPID BUG!" :lol:
The Gameboy CPU isn't a true Z80 it's a cut down and improved Z80 if that makes sense.... The useful LD A,(HLI) isn't a z80 instruction, nor is SWAP A. It would be good if it was but on the MSX I'll have to make do with LD A,(HL) / INC HL and RLCA / RLCA / RLCA / RLCA / OR A on the other side there are no IX or IY registers nor the alternative set of registers, no DJNZ instruction and a few more things missing on the Gameboy CPU .
Wow, even with the comments ASM code looks damn hard to understand... I'm just getting started in programming (working with Pascal in college and learning some Javascript by my own), but I'd really like to mess around with asm. How hard can be compliling that stuff?
Probably no assembler on the net will assemble the source without a few little modifications. Luckily it looks like you'll only need to rename the directives and labels to however your GB assembler likes them.
Nice one! I'd love to have a look at the source but it seems the link is dead now... Is this mirrored somewhere? Edit: Nvm, got it through archive.org