MS to let users develop x360 games

Discussion in 'General Gaming' started by madhatter256, Aug 14, 2006.

  1. madhatter256

    madhatter256 Illustrious Member

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    MS to let users develop x360 games via premium service

    Gamasutra has the story.

    http://www.gamasutra.com/php-bin/news_index.php?story=10458

    I think this is a good thing especially for indie developers and hobbyists. Chances are that you will have access to a lot of tools and libraries needed to develop a decent game for the 360 compared to other ventures like the Linux kit for the PS2. Theres also other advantages such that it is PC compatible. Of course, for MS not to loose their professional customers and not to upset big publishers, the games created thru this can only be played by other people subscribed to the service as well, which costs $99 per year. Still, I think this is great for those that want to get some experience developing on a console rather than on PC.
     
    Last edited: Aug 14, 2006
  2. babu

    babu Mamihlapinatapai

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    the only bad thing I noticed was that (from what I could read on MS site) you are forced to use C#..
     
  3. Alchy

    Alchy Illustrious Member

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    Didn't they make a similar announcement a while back? Something about being able to program a game on PC, hand it over to Microsoft for porting to Xbox Live?
     
  4. babu

    babu Mamihlapinatapai

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    yeah. it's really just some more news on it.. like the $99 per year membership and stuff like that.
     
  5. madhatter256

    madhatter256 Illustrious Member

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    This is what that was but with more details as babu said. THe $99 subscription fee as well as the terms of service in which the games can only be played by those who have the subscription well from what I gathered reading the article.
     
    Last edited: Aug 14, 2006
  6. Jasonkhowell

    Jasonkhowell Well Known Member

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    $99 seems a bit much. I mean, I know there is a chance for decent games, but that would take some time to make. $50 sounds a bit better, in my opinion.

    Edit: Is the $99 talking about just playing the games, or to both play and create them? If so, why not make a smaller service for people who just want to play?
     
    Last edited: Aug 14, 2006
  7. madhatter256

    madhatter256 Illustrious Member

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    $99 is more like a premium service that lets you do development and play the user-created games.
     
  8. mairsil

    mairsil Officer at Arms

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    I have a couple of serious issues with this. For one, only people with an active subscription can play XNA-GSE games. Not only that, but they will have to download AND compile the games on a PC to run on their own Xbox 360 (no direct binary sharing). I'm sorry, but I do not like the idea of being forced to share my source code with someone else just so that they can play the game.

    Hopefully, the Pro version, which allows commercial uses (i.e. you can potentially sell your games on XBLA), will be available to anyone who can afford it, but it is doubtful.
     
    Last edited: Aug 14, 2006
  9. babu

    babu Mamihlapinatapai

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    from what I could read on a follow up of the first article on xbox-scene (http://www.xbox-scene.com/xbox1data/sep/EEVVVZEuuVOeZzIOwI.php) it sounds like this is only "stage 1" later on none XNA-GSE subscribers will have the ability to play the games too (as long as Microsoft gives them thumbs up). If all they say will be true.. I might actually consider getting a 360.. some time next year - after I've bought myself a wii and ps3 (yes I'm one of *those* guys who's going to buy a ps3.. I blame my work ;P )
     
  10. Jeilong

    Jeilong Spirited Member

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    :noooo:
    Homebrew was cool when it was on the GBC and PS1. People were making their own original stuff. Now more powerful machines are available 99% of homebrew offerings consist of ported emulators... Bwah, don't need that.
     
  11. hl718

    hl718 Site Soldier

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    Personally I think the shared source requirements is one of the best elements of the program. Looking at other source code is an ideal way to learn about programming. Just look at the Xbox scene. Most of the really good homebrew is open source.

    If you don't want to share your source code, then there are always the professional options (which cost a whole crazy amount more) or the ability to compile for a PC under XNA. And really, if you're shooting for an XBLA game, there's no reason why you can't compile for a PC w/Xbox 360 controller support today and use that as your submission demo.

    -hl718
     
  12. mairsil

    mairsil Officer at Arms

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    Well, the problem now looks like the Professional version will not be available to anyone who wants it:

    http://msdn.microsoft.com/directx/xna/gamestudio/
    I agree that having open source can be very instructional and there are many people that create code tutorials (e.g. Nehe). However, not everyone wants to share their code, particularly if the aim is to release a commercial game from that code or you use some specialized code.
     
  13. hl718

    hl718 Site Soldier

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    If the aim is to release a commercial game, then you're going to be using professional tools.

    With the current stuff that's out there, anyone can create a prototype that runs on the PC and submit it to publishers. Get it picked up as an XBLA title and you're using pro tools. Show it off to MS along with sufficient resources and you can sign up direct as a developer and just buy a 360 dev kit.

    Pro developers already have plenty of options. If a pro developer wants to stay closed source then the pro developer can pony up for full priced dev tools.

    -hl718
     
  14. mr wiggl3s

    mr wiggl3s Guest

    #1 user created game on the 360: Halo
    #2 IDK But i want it to be super mario world
     
  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    does this mean only high level coding on 360? where's the fun in that?

    regarding XBLA though: http://www.xbox.com/en-US/dev/developingforlivearcade.htm

    "If you are interested in developing for Xbox Live Arcade, drop us a note at arcade@microsoft.com. Please include a description of your company and experience, but please do not send game concepts or design documents."

    (notice that they ommit to say that concepts or game designs will be destroyed/not considered:p)

    anyway, based on that, I'd say becoming an XBLA developer is much simpler than the reference/experience based structure of standard xbox/360 developer's license. (as seen on http://www.xbox.com/en-US/dev/regdev.htm )

    Also, the word "company" is obviously used losely - compare it to nintendo's description of established company etc on www.warioworld.com .
     
    Last edited: Aug 22, 2006
  16. babu

    babu Mamihlapinatapai

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    my thought exactly.


    From what I've heard they are the hardest of the three to become official developer for.. but that might change with the wii?
     
  17. x3sphere

    x3sphere Member

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    Well the price of the Wii devkit is lower (around $1700) so more people can afford it, but Nintendo is still very strict on who gets them. So if you're not an established game company, but can afford it, still don't expect to get one.
     
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