Multiplayer linkup on Hand-Held consoles

Discussion in 'Nintendo Game Development' started by Piglet, May 29, 2008.

  1. Piglet

    Piglet Spirited Member

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    One of the problems I've never figured out, is how you lock together the gameplay across handheld consoles. Since the clock signal is generated from a crystal, they all run at slightly different speeds. Does the master-console signal 'I am ready', wai for a reply from all the others, then go to the next frame or what?

    I was told it was a nightmare on the GB and not much fun on the GBA but has the issue been sorted out properly on the NDS?

    I mean, it must mean that the games drop a frame here and there, but I have played many hand-help linkup games, and you almost never notice it...

    Is it the same problem when playing multiplayer over the internet? 3D ones must be a pain. You would need to send the co-ordinates of all the moving objects to each machine and so on.....
     
    Last edited: May 29, 2008
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