My blanks/beta's etc

Discussion in 'Member Game Collections' started by Tachikoma, Jul 30, 2005.

  1. Tachikoma

    Tachikoma Officer at Arms

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    My stuff, inc blanks/beta's etc

    Saturn CDR
    [​IMG]

    Virtua Fighter 3TB and Sonic Shuffle GDR's
    [​IMG]

    ChuChu Rocket and Ecco the Dolphin GDR's
    [​IMG]

    90 Minutes and blank GDR's
    [​IMG]

    Mr Driller and Space Channel 5 GDR's
    [​IMG]

    Death Crimson 2 GDR
    [​IMG]

    Spool of PS1 CDR's
    [​IMG]

    2x blank and Harvest Moon Preview NR's
    [​IMG]
     
    Last edited: Sep 19, 2005
  2. Very nice, thanks for sharing :)
     
  3. the_steadster

    the_steadster Site Soldier

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    Thanks for sharing - Found anything interesting on any of the discs?
     
  4. Tachikoma

    Tachikoma Officer at Arms

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    One or two things, not all of them will run on my gear, so need to find more kit that can run them all first. I have a good few previews, so the chances of finding something unusual are good.
     
  5. Tachikoma

    Tachikoma Officer at Arms

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    [​IMG]

    P.N.03 and RE4 NR disks.
     
  6. the_steadster

    the_steadster Site Soldier

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  7. Tachikoma

    Tachikoma Officer at Arms

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    Thank you, all I need now is a goddamn NR reader! :mad:
     
  8. Taemos

    Taemos Officer at Arms

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    I wonder if there are any differences with the P.N.03 disc. I never played the game, but I remember a lot of people being upset because of a few features being taken out.
     
  9. Tachikoma

    Tachikoma Officer at Arms

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    Yeah the game was basically complete. Vanessa (the lead character) had a gun instead of the palm shot, and had more acrobatic moves, could run/jump and shoot at the same time, things like that. Shinji Mikami thought guns were passe, so they took the gun out, added the bum wiggling, but also crippled most of the acrobatics.

    See here for more info/pics

    Capcom have a history of doing this sort of thing, they had 3 versions of RE4 on the go at the same time, 2 of which went final before they decided on the version we have now.

    I want to dissassemble the GDR's/NR's to see if there's anything in there they left in before cleaning up for the final versions. Sadly it's easier said than done, especially with the NR disks. You have a 30% chance of finding a Dreamcast that will let you rip GDR's with it. And nobody has come forward and said how to do the same with NR's, I would imagine the SW9501 NR burner would be a good place to start, but they aren't exactly common or cheap.
     
    Last edited: Aug 3, 2005
  10. liquitt

    liquitt Site Soldier

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    damn, where do you get those NR's ?
     
  11. Fabrizo

    Fabrizo Resolute Member

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    Can't you just use the PSO trick on an NR reader and rip them that way?
     
  12. Tachikoma

    Tachikoma Officer at Arms

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    No, the NR disks don't have the header bit (inner ring barcode) and the ripping software looks for that first to verify it's a GameCube disk, because it doesn't find it, it doesn't bother reading the rest.

    That would betray the sellers trust, sorry!
     
  13. liquitt

    liquitt Site Soldier

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    well, two options in my eyes:

    1. modify a ripper so he skips the barcode check (since i know an author of a gamecube ripper, that wouldn't be a problem to ask about...)

    2. try to read it with clonecd, clonecd reads gc discs in some drives as well and takes about 4 hours to produce an image, i'll search again for that site which explains that...
     
  14. Tachikoma

    Tachikoma Officer at Arms

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    If you could speak to you friend, that would be extremely cool.

    I tried the second one already, my PC freaked out like crazy when it tried to read the disk. I am going to ask my mate to try doing it on his Linux box at the command line, so avoiding auto-insert problems.

    I think the rippers make the GCM image from a retail disk and inject the header from the inner ring at the start of the image. So presumable, the NR disks have the header at the very start of the disk image as well. The whole ripping GameCube games started by someone dismantling the whole dev kit setup, thats why we have GCM images from ripping, and also they are the native format for NPDP's T-Dev's etc.


    Mind you, I might be totally wrong, but until someone comes forward with the info to prove me wrong...
     
  15. liquitt

    liquitt Site Soldier

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    a gcm has no inserted information of the barcode ring on the optical disc, and even IF it would have those, how do you want to burn them on cd ? i haven't seen any dvd-r etc. that can copy/burn a barcode ring

    thats why games needed to be swapped first with an original disc

    read barcode from orig. disc => remember barcode => swap disc => boot backup with saved barcode

    the swapless feature is a simple feature that has a built in barcode, so every backup can be booted directly

    ps: i'm going to talk to him ;)
     
    Last edited: Aug 3, 2005
  16. Tachikoma

    Tachikoma Officer at Arms

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    The first thing it reads with the ripper, even before the dumping starts is the disks info, game name, creation date, publishers ID code, stuff like that. Thats all written to the very start of the GCM, I tried all sorts of swap tricks with the ripper, but it detects the change of disks.

    If I take the lid off and try using the original of the NR I want to dump for the swapout, and tie the door switch down so it doesn't know, it may blind read the rest. I will have to try that tomorrow, get my brother in law to bring his gear over for some experimentation...

    Hmmm.. so many ideas, please do speak to your mate, I will try my cack handed swap tricks for now, see if anything comes from that as well.
     
  17. liquitt

    liquitt Site Soldier

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    what do you want the ripper do ? only rip NR disc to gcm ?
     
  18. Tachikoma

    Tachikoma Officer at Arms

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    Yeah, so I can load them back into the cube to play them, and also to convert to iso and take a peek inside, see what they had not taken out of the image yet.
     
  19. liquitt

    liquitt Site Soldier

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    tell me where the normal ripper fails:

    read disc id fails
    or
    init drive fails

    ?
     
  20. liquitt

    liquitt Site Soldier

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    allright, here are 2 possibilities:
    Click here for a hex code that can be used with the newest version of GCNrd. If you know what this is about, i'm sure you'll find something interesting.

    The other possibility is, that you modify a ripper by removing the disc id command. Reading your posts i guess you're able to do so. If you need any help or hint or something else, feel free to contact me. (MSN: liquitt166@yahoo.de | IRC: EFNet #ngcdev || ICQ# 131930852)
     
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