My complete SGI Ultra64 dev set + manual scans + dev software

Discussion in 'Nintendo Game Development' started by Jax184, Mar 28, 2013.

  1. retro

    retro Resigned from mod duty 15 March 2018

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    Wow, you're a jammy git! Great find that, well done! Hope you get it back to life soon!

    Thanks for the generous share of the manuals. As long as the software isn't anything that's commercially available today, I see no problem. (And of course, the likelihood of it being available for IRIX today is slim!)
     
  2. Jax184

    Jax184 Active Member

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    I've got the board working in my other Indy, so in a few days time I'll try to put up an image of the software and a list of what's what.

    But first, I have to fix an Amiga and a NeXT cube...
     
  3. ASSEMbler

    ASSEMbler Administrator Staff Member

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    An image of the hdd would help many a person.
     
  4. Jackhead

    Jackhead Site Soldier

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  5. Jax184

    Jax184 Active Member

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    Well, a drive image would include things like a full IRIX install. And IRIX is still being supported. Probably better just to post the installers for the Ultra64-specific software.
     
  6. retro

    retro Resigned from mod duty 15 March 2018

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    True... although the last version was released 6 years ago, and support will probably end by next year. The upgrade to 6.5.22 is free, and the Indy won't run anything higher (requiring a support contract), anyway.

    The installers will be handy, at least!
     
  7. supermariovb64

    supermariovb64 Spirited Member

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    What an awesome find! Thanks for sharing all this information;D
     
  8. joeythegreat

    joeythegreat Member

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    Please give me the software I need it really bad I'm trying to make a playable rom of the F-Zero X expansion kit
     
  9. Zoinkity

    Zoinkity Site Supporter 2015

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    @joeythegreat: There's any number of things wrong with what you just wrote.

    That's an excellent find! Most people work for years to piece together a full enviroment and documentation, much less one this early. Million thanks to the poor guy who scanned all 616 pages in (aegh!) and for sharing it like this.
    Hope you get your Indy running soon ;*)
     
  10. joeythegreat

    joeythegreat Member

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    @Zoinkity What's wrong with what I just said?
     
  11. cobracon2

    cobracon2 Rapidly Rising Member

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    Thanks for posting all the pics and manual. You are one lucky panda. Have you tried programming anything on it yet?
     
  12. Zoinkity

    Zoinkity Site Supporter 2015

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    @joeythegreat: ...well...

    1. The software would only be usable on an IRIX system. There's an official devkit for windows systems as well as some open-source compilers.
    2. Without the F-Zero X source code and resources you couldn't build an F-Zero X ROM of any kind, software or not.
    3. Even with the source you'd have to make significant changes. Saving the new data would prove the worst.

    What you want to do is only really feasible using old-school romhacking.
    It's a replacement title, so the disk main code is quite similar. In fact, in many cases it's identical, only calling the disk I/O functions instead of the ROM I/O. Use the disk code as the base though. It's more like a version 1.1 of the game, and even common cart/disk resources were updated on disk.
     
  13. joeythegreat

    joeythegreat Member

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    Thanks for the input man that helps allot:D
     
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