n64 512mbit dev hardware

Discussion in 'Nintendo Game Development' started by alphagamer, Nov 9, 2008.

  1. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    i just know that the v64 jr. 512m is the only copier which supports 512mbit roms.

    but which official development hardware was used to develop the (first) 512mbit games? (because i don't think the v64 jr. 512m was out before the first 512mbit rom surfaced).

    my is-viewer only supports up to 256mbit, though that's not it.

    does the partner n64 support up to 512mbit?

    thanks in advance!
     
  2. kammedo

    kammedo and the lost N64 Hardware Docs

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    Haven't seen one so far, BUT! it could be possible that replacing the SIMM (is it a simm or a dimm?) inside the Partner N solves the problem - havent tried tho, but wouldnt take long - too bad I don't have a 64MB simm / dimm by hand :(.

    The other solution that comes at hand is flashcards.
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    companies had to develop everything on a host/PC for quite some time in their wait for 512Mbit gamepaks. They simulated the expansive space of these final gamepaks up to the point that Nintendo gave them, for what I imagine was a hefty fee, true 512Mbit testing kits. Look no further than Rare, Iguana and some other key developers/projects (RE2 for example) and their related progress reports relating to their respective published works
     
    Last edited: Nov 11, 2008
  4. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    i hope to get my hands on one of the 512mbit testing kits one day.

    although i think with so few ever made it will be near impossible ;-/

    hope dies last :thumbsup:
     
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    NEVER! stop searching :thumbsup:
     
  6. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    :crying:
     
  7. Calpis

    Calpis Champion of the Forum

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    I doubt the typical Partner or Psy-Q etc supports 512M, perhaps with FPGA/PLD updates..
     
  8. kammedo

    kammedo and the lost N64 Hardware Docs

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    Hm, so its more likely they were using flash carts you say?
     
  9. Calpis

    Calpis Champion of the Forum

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    ? No, it's likely they just reprogrammed the FPGA's configuration ROM (or perhaps the CPLD in the Psy-Q's case). There would certainly be flash carts for >256M though.
     
  10. kammedo

    kammedo and the lost N64 Hardware Docs

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    I see...nice.
     
  11. Nintendo

    Nintendo Guest

    512Mb N64 Dev Carts

    Here is some information for you guys.

    SN Systems - Black Cartridge - SN64 cart made the Resident Evil 2 Cartridge.
    I know it for a fact. That black cartridge with the custom ( ISA SCSI Card ) only has a 256Mb Ram SIMM chip in it. But Angel Studios said that they created Resident Evil 2 N64 Cart with SN SYSTEMS - SN64 Development Kit.
    They just worked on different parts at different times.
    One half of the game 32MB and the other half 32MB. Total of 64MB which is really 512Mb. Hope that clears up your questions.

    Later

    Nintendo :icon_bigg
     
  12. kammedo

    kammedo and the lost N64 Hardware Docs

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    Sorry but this sounds quite unfeasible for quite some reasons :

    a) that would mean they would actually have had two separate ROMs to work on
    b) this means they would had been using two different development strains.

    Much easier to hack a SN / Partner N / get a V64jr unit with 512Mbit IMO, considering they had total support from official firms like SN and KmC
     
    Last edited: Nov 18, 2008
  13. marshallh

    marshallh N64 Coder

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    No, probably just a matter of setting a few linker directives to get a different ROM.

    Also, consider that a good portion of the ROM is simple compressed MPEG video. They probably used small, short placeholder videos until the final testing run. No reason to link in a lot of non-critical video data.

    Adding 512mbit support for the SN64 wouldn't happen easily, developers would likely have to send the unit back to SN Systems to get the PLDs re-configured for the higher capacity, and throw in a bigger stick of SIMM memory.

    Hell, if I was a developer, I'd just use a 512mbit V64jr :D (Some of them did for a fact use the Bung tools)
     
  14. Nintendo

    Nintendo Guest

    N64 - SN64 - Kit working

    Hi, just to update you guys on something new.
    You don't need the special 16bit ISA SCSI card from SN Systems Inc.
    That special SCSI card isn't need it.
    I'm running one of my old Adaptec cards PCI based and it run the
    N64 games - bin images just fine in working Normal Hardware Emulator Mode or Debug mode. So once again you don't need the special SN Systems SCSI card for the SN64 Development Kit. The Black Cartridge is what I'm talking about. I own 2 of them. One of them very soon will have the 64MB Ram SIMM chip installed then I will post another message on this forum stating that Resident Evil 2 works or not. If anybody needs help installing there SN64 Kit hooked up to there computer email or PM me. Thanks again.

    Nintendo
     
  15. kammedo

    kammedo and the lost N64 Hardware Docs

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    Wow nice ^^
    so you say the SN is a plain SCSI interface (makes sense to me :p).

    Please post more information! ^^
     
  16. Nintendo

    Nintendo Guest

    SN64

    Hi, yes the SN64 Black cart is a normal 50 HD Female SCSI Port.
    You just need a normal 50 HD SCSI Card in your computer.
    If your running Windows XP the Found New Hardware screen will pop up
    and say that you need to install the MicroController driver for that cartridge.
    You don't have to. Just go to Device manager and under the Yellow ? marks section disable that Deivce. The MicroProcessor SN64 Device. No driver needed. As long as you have a normal SCSI card installed your all set. You just the full version of the ProDG bundle. I own both the old and new versions for my N64 - SN64 development kit. They work nice. Have a great day.

    Nintendo
     
  17. marshallh

    marshallh N64 Coder

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    Awesome! I tried and tried for a long time get it working under XP but had not luck. I currently have an Adaptec 2940UW PCI scsi card in my computer. I couldn't get it to work with my SN64 cartridge.

    Any more info would be appreciated. What card do you have?
     
  18. Nintendo

    Nintendo Guest

    N64 - SN64 - Working with Adaptec AIC 7850 SCSI Card

    Hi, the SCSI card I'm using is

    Adaptec - AIC-7850 PCI 50pin HD SCSI Card.

    Install that card and it will work.
    Also when Windows XP first starts the deivce driver screen will pop up
    just click cancel. Then go under Device Manager under the control panel.
    Lookup the PSYQ N64 SN64 Microprocessor controller card and (RIGHT CLICK) your mouse button and go to disable. Then use the SN64 - Pro-DG Software to load your demo - games. I'm using Sn Systems - Pro-DG software Version - 2.0.4 - dated back to 1997. Or you can use the older DOS COMMAND software. Little bid harder to get working. Also keep in mind that the games must be named - demo.bin The demo part is the game name itself followed by .bin extension. like GoldenEye.bin will work. You need anymore help? Please contact me back. Have a great night.


    Assemblergames - AKA - Nintendo
     
  19. marshallh

    marshallh N64 Coder

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    Thanks so much! I finally got it working - was much easier than I thought. The SN64 cart was never detected until I disabled and re-enabled the SCSI card itself. Then I disabled the PsyQ cart, and the SN software recognized it perfectly!

    Now to start learning the debugger with my own code...


    Note1: The debug cart requires 5v REGULATED input. Don't stick any old wall wart in there or you risk blowing it up.

    Note2: The images you upload can be named anything - I uploaded Banjo-Kazooie.z64 and it worked fine.

    Note3: I'm using an Adaptec AHA-2940UW PCI scsi card, chipset is AIC-7880.


    [​IMG]


    Thanks again to Frank (you know who you are) for donating this awesome hardware to me. Already I can tell I will be using it much more than I ever used the Doc. V64 :dance:
     
    Last edited: Jan 1, 2009
  20. kammedo

    kammedo and the lost N64 Hardware Docs

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    Woo great job guys!!! :D! Rock it marshall ;)
     
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