N64 + 64DD TapeDrives pre-release Software (DDS Tapes) [need help]

Discussion in 'Dumping and Backing Up Your Games and Prototypes' started by vinyl, Jul 17, 2015.

  1. kammedo

    kammedo and the lost N64 Hardware Docs

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    So? Excitement is rising! :)
     
  2. vinyl

    vinyl Spirited Member

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    Its really epic !

    Dumping as we speak. We have untarred files and .64DD files. So far 1 tape done. Cheking the others now!

    Ill put them in a shared folder of mine ones everything is done.

    Any questions let us know

    The guy whos doing this is called Scize. Pm me if you want to contact him for info.
     
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  3. vinyl

    vinyl Spirited Member

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    Funny enough I predicted this. There is a file here with a Mario Mozaik =)
     

    Attached Files:

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  4. Zant

    Zant Active Member

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    That's very interesting! Aren't .64DD files ROMs?
     
    Last edited: Sep 7, 2016
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    IIRC , demos.
     
  6. kammedo

    kammedo and the lost N64 Hardware Docs

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    Enjoy it! At least I recall having alot of fun! Here's to hope you get further into the disks as I did ! :D
     
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  7. vinyl

    vinyl Spirited Member

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    We managed to get 5 out of 6 tapes done, we recall that the " n64_lib_files_and_debugger_2.0h" is empty
    We did not get 1.8 GB out of these tapes but a totall of around 130 MB!

    AND HERE THEY ARE Please use them for whatever reasons. but credit me and Scize for owning/dumping them.

    I have named the following folders to the tapes they where on

    64dd_library
    isv970924
    n64_lib_files_and_debugger_1.0h
    n64_lib_files_and_debugger_2.0h (empty)
    prerelease_software
    software_for_irix_tape


    PS: All RGB files are converted to BPM.

    Thank you all for offering your help. Lets hope you can get some more wisdom in this =) any questions/comments lemme now.
     
  8. Gerry_MAN

    Gerry_MAN N64 Hardware Fanatic

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    Amazing!! This is Epic!!
    Thanks for all your efforts and for sharing this. :cool:

    -Gerry
     
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  9. sa1

    sa1 Rising Member

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    Thank you very much for the effort and rls! Greatly appreciated!
     
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  10. marshallh

    marshallh N64 Coder

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    Greets, thanks for sharing.
    I've looked for a few minutes and pretty sure what is going on here.
    1. 64dd library
    Code example and lib for managing user data on the user area of a 64dd disk. Seems to be some bespoke format that was invented by NoJ. Might be useful for REing the storage format of commerical titles since it describes the storage format. This might've preceded the more common 64dd-Multi format used in retail titles.
    2. isv970924
    Early library and tools for using an IS-Viewer to emulate a 64dd. You have to compile your code against the libs which are just wrappers and pipe the data to a flat memory space in the cartridge ram. Contains one of the SDK demos "ddspgame" converted to use this crude debugging aid.
    3. n64_lib_files_and_debuffer_1.0h
    Contains the prerelease libultra SDK for early access developers (same thats already been released several times). It is intended for RCP version 1.0 as well as 2.0. If you aren't aware, there are 2 RCP versions. The first one ran at 50mhz and the second version (retail) ran at 60 to 62.5mhz depending on if it was a Indy GIO board or a game console. Dated January 1996.
    There are two versions of the SGI GIO board, one has rcp rev1, and rev2. Later SDKs dropped support for the first RCP. Obivously you will need an IRIX machine to make any use of this. Will update in a few hours once its installed on a real machine.
    4. prerelease_software
    Some 64dd tools from May 1997. Again only for IRIX.
    5. software_for_irix_tape
    Looks like the same tools, but the date is uncertain. Again, it's meant as an addon to libultra on IRIX.


    So nothing ground breaking, and no secret leaked games or anything. But it'll be useful for 64dd guys who have specific questions about some things.
     
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  11. kammedo

    kammedo and the lost N64 Hardware Docs

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    ASSEMbler might be interested in this, I believe he has a RCP V1.0 u64 board?

    Plus, iirc, the prerelease disk contained a very early version of the LEO library.
     
    Last edited: Sep 8, 2016
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  12. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    Hello vinyl

    Many thanks for your sharing.
    n64_lib_files_and_debugger_2.0h (empty)
    Are you sure it's empty? It could be unreadable or erased.
     
  13. vinyl

    vinyl Spirited Member

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    Thank you for all the compliments, and thanks for the summery on what is on there! Insane!

    About the debugger_2.0h the totall amount of data on there is 16kb of data, and high likely erased by a microsoft tool.
    that is all we could find on that tape.
     
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  14. Kao

    Kao Gutsy Member

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    Fantastic release. Thank you so much.
     
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