the mystery is solved! http://en.wikipedia.org/wiki/Seta_%28company%29 As a video game publisher, it made games for the Nintendo Entertainment System, the Super Nintendo Entertainment System, and various other systems. It made games in North America but mainly Japan (speSPAMSPAMSPAMSPAMSPAMSPAMing in golf and puzzle titles). SETA also developed the arcade system, the Aleck 64N64 architecture. which was based on Also, SETA co-developed the SSV (Sammy, SETA, Visco) system. and the games: Donchan Puzzle Hanabi de Doon! Star Soldier: Vanishing Earth (developed with Hudson) Super Real Mah-Jongg VS (developed with Sigma) Variant Schwanzer Does anyone own this arcade board? If not, I think N64 fans should start looking for one and comparing them to retail units for differences and naturally, some PCB porn
theres also a rainbow islands type game called "tower & shaft". the system is dead and underpowered, can be found dirt cheap, tower & shaft can fetch a price tho. (~$200) ed, just check sys16 the games are all listed there. not all games for the system come in mobo + cartridge form tho.
Ah Barcode with his finger on the pulse. http://www.assemblergames.com/forums/showpost.php?p=250796&postcount=37 Next week, Barcode will be announcing that Sega are making a console based on an arcade board. Indeed that board looks like a Capcom Disney Tetris. I have Super Real Mahjong Vs that comes on Cartridge for the cartridge based board.
=) the mystery was solved for me. I have never seen that PCB before and knew next to nothing about the unit. I m sure some others here would share the same view, so no need for arrogance I m sure kammedo would enjoy the pic of the PCB too
Fear there wont come out much..if i remember correctly, the boards are different from the console..im not even sure if they are mips-based.
CPU : R4300i @ 93.75 MHz Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Res : 256 X 224 - 640 X 480 Colours : 16.8 million colors, 32-Bit RGBA, Pixel Color Frames Buffer Support & 21-Bit color video output, out of a 16.8 million color palette it can display 32,000 on screen colors at once. Graphic Effects : Z-Buffering, Anti-aliasing, texture-mapping, fog, transparency, Ray-Tracing, Gouraud shading, (Featuring: Tri-Linear filtered mip-map interpolation, Perspective correction, Environment mapping)
Barcode : Just thought it was funny you posting this in a thread you were talking in which I said that there was N64 hardware and told where you could find it. The last game that came out on the system was a few years after the last game on the N64... Kammedo : It is based on the N64 and features the R4300 CPU and Graphics chip under that big metal heatsink above. A better picture of the board is here. http://www.system16.com/boards/magtetris.jpg
Jamtex, I know your comments are not ill-intended - obviously some days I can never log onto the site because of my work-load, so its only natural that I lose out on some of the better replies out there. Had I remembered such a reply, I wouldn't have made a topic about it anyway. Nevertheless, thanks for the PCB picture guys *right click and save* PS: what are those "couple of games" that would have never been released on the N64 btw? were the rest ported over to the N64? ah, Vivid Dolls and that Disney Tetris game, never played that on n64 actually
Variant Schwarzer (a game the N64 really needed....) http://parodius.free.fr/Variant2.jpg (3 pics change the number at the end to 1 or 3) Vivid Dolls - Adult Super Real Mahjong Vs Meijinsen 3 These two came out in 2003... by Aruze! Tower & Shaft Donchan Puzzle Hanabi de Doon Only Tetris Magical Disny bollocks, Eleven Beat and Super Star Soldier Vanishing Earth seemed to have gone to both systems
Ah seta64. I had magical tetris for a while. I've known about this board actualy. Aren't sega games emulated in mame already? Silly barc0de.
The system is obviously a lot more than just an N64 with Seta's three giant ASICs. Depending on whether the ROMs are Macronix/Nintendo or standard ROMs, one of the ASICs may be for interfacing. Because of the Nintendo DAC, I don't think any other graphics are overlaid over the RCP's or anything, so what could they be for?
Found this searching a few weeks ago on ebay and then this thread showed up ;-) http://cgi.ebay.com/VIVID-DOLLS-SETA-ALECK64-Nintendo64-pcb-A-B-RARE_W0QQitemZ110215800476QQihZ001QQcategoryZ13718QQssPageNameZWDVWQQrdZ1QQcmdZViewItem