N64 dev tool - DLEdit

Discussion in 'Nintendo Game Development' started by marshallh, Sep 12, 2006.

  1. marshallh

    marshallh N64 Coder

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    For latest release, check later posts.
     
    Last edited: Sep 22, 2006
  2. cdoty

    cdoty Gutsy Member

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    The Enter/Shift keys seem a bit odd for 'zooming'.

    Could this be made to work with the PSX?
     
  3. kammedo

    kammedo and the lost N64 Hardware Docs

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    Very nice!
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    It's nice to see that people still love the N64 so much :D
     
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    I think its a quite intresting machine to work on! Maybe because its all other than easy?
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Yes, it is trully unique - but so is the PS2 , I for one hate working on the metal of Ps2 for too long though :p
     
  7. marshallh

    marshallh N64 Coder

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    DLEdit 0.2 out!

    [​IMG]

    Version 0.2 of DLEdit is finished!
    New:
    - cool gui with gradients!
    - lots of bug fixes
    - sanity checks, to avoid program crashes
    - changed keys a bit
    - and the sole reason to download it if you're a N64 developer:

    It now supports exporting animations!
    You simply run your meshes through the program in order to save vertex colors, then add them to a list. Hit a button, and DLEdit generates a C header file with all the animation frames stored in it, plus interpolation routines!
    By doing this, you could store all the frames for a cat you would need (sitting, walk cycle, jumping etc) and simply call one method:
    anim_cat_calc(0, 1, 0.67);
    You pass the start frame, end frame, and where it should interpolate between them.

    I whipped up a quick proof of concept:
    http://retroactive.be/animdemo.v64

    And here is the program and some sample files: (sorry, didn't provide any to make animations with this time)
    http://retroactive.be/DLEdit_09-21-06.zip
    Have fun :)
     
    Last edited: Sep 22, 2006
  8. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Nice job! Is that talent or experience?or both? ;)

    PS: i wish the actual n64 displayed such resolutions at the time as your screenshots:p or was it the anti-alias that ruined the real thing?lol
     
  9. Dark_link-77

    Dark_link-77 Guest

    Wow what games does this work with? Or is this simply to make your own?
     
  10. mugsyboat

    mugsyboat Guest

    Can i develop using my Z64 for N64?

    Nice... very very nice...
    A question: can i put and play the .v64 files on zip disk and use it with my Z64 Unit?
    How i can develop using my PC and my Z64 for transferring on the N64?

    :eek:h:

    Max
     
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