Yes, it is trully unique - but so is the PS2 , I for one hate working on the metal of Ps2 for too long though
DLEdit 0.2 out! Version 0.2 of DLEdit is finished! New: - cool gui with gradients! - lots of bug fixes - sanity checks, to avoid program crashes - changed keys a bit - and the sole reason to download it if you're a N64 developer: It now supports exporting animations! You simply run your meshes through the program in order to save vertex colors, then add them to a list. Hit a button, and DLEdit generates a C header file with all the animation frames stored in it, plus interpolation routines! By doing this, you could store all the frames for a cat you would need (sitting, walk cycle, jumping etc) and simply call one method: anim_cat_calc(0, 1, 0.67); You pass the start frame, end frame, and where it should interpolate between them. I whipped up a quick proof of concept: http://retroactive.be/animdemo.v64 And here is the program and some sample files: (sorry, didn't provide any to make animations with this time) http://retroactive.be/DLEdit_09-21-06.zip Have fun
Nice job! Is that talent or experience?or both? PS: i wish the actual n64 displayed such resolutions at the time as your screenshots or was it the anti-alias that ruined the real thing?lol
Can i develop using my Z64 for N64? Nice... very very nice... A question: can i put and play the .v64 files on zip disk and use it with my Z64 Unit? How i can develop using my PC and my Z64 for transferring on the N64? h: Max