Hi, I'm trying to get into n64 development just for the fun of it, but it seems to be damn hard to find a proper homebrew sdk or docs about it. Getting the compiler is not that much of a problem (seems gcc can spit out every kind of machine code in the universe ) but i found no info about audio/video/control libraries which are specific to the n64. I know that there's psy-q and libultra but after 2 hours of searching i still haven't found a place to get them (except some dead links). Can anybody here help to get a proper dev environment up and running?
Hey, there arent any unofficial kits around at all. You have to get : a) libultra (N64 OS) b) gcc and some tools to make roms for the final versions. I can check that closely when i get back home. kammedo
I believe there was the GroundZero devkit which was basically a MIPS-targeted win32 gcc binary. It all comes down to having libultra and a set of microcodes. They are out there. Let me know how interested you are - if you plan on any sort of n64 coding you will need to have a way to test your code on a real unit. Emulators are horribly inaccurate for coding. I'm using a Doctor V64 right now, it works fine for testing. Debugging - almost non-existent.
that's right you can download it from my web site at (english version by google) http://tinyurl.com/2qy3rj
I as well have been dipping into N64 dev, I'm admin over at ZSO and I first began with hacking Zelda 64. Now that I have been practising with ASM I would really like to dip into N64 Developement. These things that you are talking about, is there a general site that I may read that can kind of catch me up to speed? or anyone who has these types of documents? If so I would be greatly appreciative to those who can help!