N64 modded for SN-System?

Discussion in 'Nintendo Game Development' started by kammedo, Oct 23, 2009.

  1. kammedo

    kammedo and the lost N64 Hardware Docs

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    I wonder if the N64 has to be modded to work with the SN / Psyq cards (to enable debugging)?
    Perhaps its the same mod the Partner N requires?
    Thing is I don't own any of the two systems so I don't know :/
    kammedo
     
    Last edited: Oct 23, 2009
  2. marshallh

    marshallh N64 Coder

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    No, I can debug on mine with a retail N64. The documentation only specifics a regular retail model.

    The PsyQ debug stub is linked into the debug rom and it's a small program that runs in memory, letting you view RDRAM on the computer and set breakpoints in your code.
     
  3. Matthijscoman

    Matthijscoman Fiery Member

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    Sorry to go slightly off-topic, but talking about the SN cartridge, does anyone know what kind of PSU the thing needs? I have one laying around but never used it since it didn't come with a power supply.
     
  4. marshallh

    marshallh N64 Coder

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    Has to be 5 volt regulated, center tip positive.

    I've found that an iomega Zip 250 power supply works great, some of the newer linksys accessories (print servers, wireless repeaters) also supply 5v regulated. Make sure you test with a multimeter though. Some are 5v unregulated
     
  5. Matthijscoman

    Matthijscoman Fiery Member

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    Thanks, I'll look in the basket of PSU's if I have laying one around.
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    What were the benefits of using the PsyQ? I d also like a list of the drawbacks if possible..

    hey, sorry for the off topic, but how come girls never post on this side of the boards?

    Baffles me.
     
  7. kammedo

    kammedo and the lost N64 Hardware Docs

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    Benefits? :lol:
     
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