N64 RCP Benchmark?

Discussion in 'Nintendo Game Development' started by kammedo, Feb 4, 2006.

  1. kammedo

    kammedo and the lost N64 Hardware Docs

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    I was looking at my lonely U64 Indy yesterday, and thought about how less im using it compared to what i planned. Five hours (and a few dozens of beer)later a nice idea popped out of nowhere in my head : what about setting up a benchmark program to test the true power of the RCP coprocessor? As far as i recall, even SGI didnt release official tech specs limits..
    So, what would I need to set up such a program - apart from the basics of course. What would be the best way to test it? Displaying x millions polygons on a screen? Let him nibble through millions of operations? Decompression? Summoning demons? Opening doors to other dimensions?

    Ideas? Suggestions?
     
sonicdude10
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