N64 Transfer Pak library

Discussion in 'Nintendo Game Development' started by saturnu, Aug 5, 2015.

  1. saturnu

    saturnu Spirited Member

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    Here is my old Transfer Pak library for the n64, which can handle the bg camera mapper since a few months, too.
    the features are reading rom and rw ram on the most common mappers. ^^
    (it's based on libdragons mempak functions)
    https://github.com/saturnu/libgbpak

    If someone wants to play around with the gb camera and the n64, there is a great RE project by AntonioND.
    https://github.com/AntonioND/gbcam-rev-engineer


    it's possible to write to a register addr, here is an example:

    //keep in mind, that the transfer pak can only write/read 32 byte blocks
    memset(sdata, 0x8, 32);
    value = write_mempak_address( 0, 0xFF80, sdata );
     
sonicdude10
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