Is there any widescreen codes except these ones here: https://assemblergames.com/threads/...-n64-games-via-gameshark-cheats.59916/page-12 edit: I found some widescreen codes Mario Tennis NTSC-U: 81033CA6 3FE4 Diddy Kong Racing (1.1) NTSC-U: 81066246 3FE3 81066396 3FE3 810663FE 3FE3 Banjo Kazooie (1.1) NTSC-U: 8127683C 4334 81276840 4334 81276848 4308 81276850 4308 81274B74 3FE6 Textboxes Too Small. Retroben helped with fixing clipping issues. Banjo Kazooie (1.0) NTSC-U: 81277A0C 4334 81277A10 4334 81277A18 4308 81277A20 4308 81275D24 3FE6 Textboxes Too Small. Retroben helped with fixing clipping issues. Bomberman Hero NTSC-U: 81036E94 3C07 81036E96 3FE3 Doubutsu no Mori NTSC-J: 810CB180 3C07 810CB182 3FE3 Turok Dinosaur Hunter (1.0) NTSC-U: 8103851E 43D5 Rugrats Scavenger Hunt NTSC-U: 8100F8C2 4036 8101E426 4036 Mario Party 2 NTSC-U: https://www.dropbox.com/s/ham8bmj8a350tnu/Mario Party 2 (USA) Widescreen.ips?dl=0 Patch using any IPS patcher. Boards in 4:3. Narrows 2D. Mario Party 3 NTSC-U: https://www.dropbox.com/s/0d3fdkuwqufu73t/Mario Party 3 (USA) Widescreen.ips?dl=1 Narrows 2D. Patch using any IPS patcher. Super Mario 64 NTSC-U: https://www.dropbox.com/s/5uc29wm2yd7r5lz/Super Mario 64 (USA) Widescreen Patch.ips?dl=1 Patch using any IPS patcher. Narrows 2D. Star Fox 64 NTSC-U: 810031A2 3FE3 Misalignments in Menus. Ocarina of Time (GC Edition) NTSC-U: 81091DFC 3C07 81091DFE 3FE3 8102499C 2402 Ocarina of Time (1.2) NTSC: 81025188 2402 81092718 3C07 8109271A 3FE3 Majora's Mask NTSC-U: 8113F834 3C07 8113F836 3FE3 Superman 64 NTSC-U: 810DE77C 3FE3 810DE77E 8E39 810DE780 401B 810DE782 26CB 810DE784 3F63 810DE786 8E39 810DE788 4063 810DE78A 8E39 810DE78C 3FE3 810DE78E 8E39 810DE790 3FE3 810DE792 8E39 810DE794 4063 810DE796 8E39 810DE798 3FE3 810DE79A 8E39 810B1C0E 3FE3 810B1C12 8E39 8107A940 241B 8107A942 0001 8107A944 A5DB 8107A946 A328 8107A948 240E 8107A94A 0001 Mario Party NTSC-U: 8101D5F2 3FE3 8104B0B6 4455 Boards in 4:3. Mario Party NTSC-J: 8101D522 3FE3 8104AF36 4455 Boards in 4:3. Mario Party PAL: 8101E3D2 3FE3 8104D15A 4455 Boards in 4:3. Mario Party 2 NTSC-J: 8101FB1A 3FE3 810538D4 080C 810538D6 0074 810538D8 3C1B 810538DA 3FAB 813001D0 449B 813001D2 6000 813001D4 460C 813001D6 0002 813001D8 4606 813001DA 0002 813001DC 0801 813001DE 4E37 813001E0 2400 Boards in 4:3. Mario Party 2 PAL: 8101FBBA 3FE3 81052D3C 080C 81052D3E 0074 81052D40 3C1B 81052D42 3FAB 813001D0 449B 813001D2 6000 813001D4 460C 813001D6 0002 813001D8 4606 813001DA 0002 813001DC 0801 813001DE 4B51 813001E0 2400 Boards in 4:3. Paper Mario NTSC-U: 8102D574 2407 8102D576 018A Pokemon Stadium NTSC-U: 81011E6C 240F 81011E6E 00F0 81011E70 240E 81011E72 01AB Pokemon Snap NTSC-U: 81040E90 3FE3 Super Smash Bros NTSC-U: 8103B884 3FE3 8110D288 3C07 8110D28A 3FE8 810D0F64 3C07 810D0F66 3FE8 Wave Race 64 NTSC-U: 810699FA 3FE3 811E11F2 3FE3 811EF3F2 3FE3 811F07E6 3FE3 D12C58C2 4204 812C58C6 3FAA D12C5896 8C50 812C5890 3C07 D12C5896 8C50 812C5892 3FAA Mario Kart 64 NTSC-U: 81150148 3FE3 D10DC532 0001 81150148 4063 D10DC532 0002 81150148 3F63 810946BA 3FE3 810947EE 3FE3 Combined effort of superluigikart and me. F-Zero X NTSC-U: 81082A94 3C1B 81082A96 43D5 81082AA0 AFBB Vert-. Beetle's Adventure Racing NTSC-U: D1178BF6 3F00 81178BF6 3F2B D1178C16 3F00 81178C16 3F2B
...to my knowledge all codes were put in one from different sources. my source is: (check the description) I hope we can find more codes for other games
@Shenmue_Trilogy Thanks for the share! It looks like from the video the codes are already loaded into Gameshark, does that mean it saves whatever you put in the Gameshark cart or do you need a separate memory pak?
I haven't tried any gameshark codes on n64 hardware yet. So I'm not sure but I found this video on Super Mario 64. The only issues I see are camera culling and it looks like a little bit of frame rate drop at the end. But I can't tell if its emulator or n64 hardware. In this video it looks like everything is fixed. I didn't notice any frame rate drop, but it looks like its running on emulator. Maybe someone else can verify.
I'm trying to get this game to work with gameshark v3.3 but the widescreen code doesn't do anything. Anybody got it working? Pokemon Snap NTSC-U: 81040E90 3FE3
Anybody know how to differentiate between different versions of a game like Diddy Kong Racing NTSC U v1.0 and v1.1? Anything visible in the physical cartridge?
Just to add some information here. Today I tried the Majora's Mask widescreen code just for fun with my old Everdrive 64 v1, with Alt64 menu (latest version 1.8.23 - if I'm not mistaken). Created a yml file with notepad++ and loaded it. The code gives you 99 hearts as far as I can tell.
Anybody have an idea of what values I can search for using Cheat Engine and an N64 emulator to find widescreen codes? Similar to the guide over at pcsx2 forums for PS1 widescreen codes. https://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches