"Our Xbox 360 title Frame City, planned for a Spring 2006 release, has been cancelled due to various circumstances. We apologise to everyone who was looking forward to it. Our company will continue to develop high quality titles for the Xbox 360 next generation machine, including a new RPG, which will be announced in the near future." The reasons for the cancellation of the game have not been disclosed, but Namco is set on continuing its support for the machine, backing up positive sales of Ridge Racer 6 with several new games and a host of arcade classics heading to the Xbox Live Arcade service in the coming months." I'm assuming that it was because of quality issues / unworkable concept or, it's now on ps3.
For what it's worth, the Frame City didn't look too hot to begin with. Namco didn't need another "Dead to Rights" on their hands, so it's probably better this way.
Its because Frame City sucked. It was done by namco hometek (the division that brought us dead to rights) studio which is located in the USA I believe. Its sad, the game was using the unreal 3 engine but it just look awfull.
Thats shitty. Not too surprising since the game has been pushed back several times already. Oh well, it really wasn't looking all that great anyways.
as long as they dont cancel dead rising... thats the main reason i bought a 360. well, that and bouncing boobs.
That thing was using the unreal 3 engine?...damm, last i seen of it, it looked more like a first gen xbox1 title...still, probably for the best Ryan
Well, you can't expect all launch titles to look next-gen. Take Sony and their PS2 for example. That atrocity launched with Fantavision, two billiards games, and Evergrace (a bonafide PS1 work in progress that was ported with all sorts of weird resolution shifting glitches).
That's no excuse. :fresh: If they really had the Unreal 3 engine ready to work with, they could have done at least something better. And yes, Fantavision is a cool game :110:
Well they could have got an early license cheap (like Postal 2) and if it wasn't complete (The engine) they'd end up with something crap and buggy.
Not really an excuse. It's just funny watching people whine about the Xbox 360 launch when in fact the PS2 launch lineup paled in comparison.
Indeed. The PS2 Japanese release was messy. Tekken Tag and Ridge Racer V with aliasing problems (Tekken Tag USA release fixed that), not to mention stuff like Driving Emotion Type S, Eternal Ring, ... I'm not saying the game is/was bad or anything like that. But the game "looks" like one of those budget titles, with low cost production... I haven't even talked about it being on Xbox360 either. I just pointed that, if they were really using the Unreal3 engine , they could have done at least some special effects to make it look good. Appart from the high resolution textures, the game 3d scenery is not impressive at all. I hope it get's released someday (remember Malice, that was supposed to be a Xbox launch title?)