Need for Speed Developer Build from devkit [PS3]

Discussion in 'Sony Programming and Development' started by MrNiato, Jul 25, 2017.

  1. MrNiato

    MrNiato Member

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    Alright guys I'm back, after posting a Dev GRID AUTOSPORT Build (https://assemblergames.com/threads/...sion-20-05-2014-found-in-my-decr-1000a.64851/) I'm back with an other dev build.


    Yesterday I was contacted by a friend who had just received his Playstation 3 DECR-1000A and after some adjustments we realized that the console contained the build of a game that is Need For Speed Rivals.
    The console also contained an update of about 1go of the game.
    Unfortunately, the game freeze after asking you to connect to the EA server, so we decided to unveil the build if anyone can bypass that.


    [​IMG]
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    [​IMG]
    Link (game + update ) : https://mega.nz/#!Z3omUBCS!WkzyiGsfRvndE68PF0LOrAbBBKw3dzURr76pKYEf4qo
    EBOOT.BIN link (149mo) : https://mega.nz/#!ssMTjJpT!zXIShs_KiMXS62-9fviBi8YwP7Vm3IuMw235bBsm8jY


    Original thread from my website : https://psxhackingnews.net/blog/need-for-speed-rivals-build-dev
     
    zecoxao1, Digmac, Trypticon8 and 4 others like this.
  2. gladiator5

    gladiator5 Robust Member

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    I cannot hack the eboot.bin :( But damm its large for a eboot!
     
  3. D_Ban

    D_Ban Robust Member

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    Although I'm no longer a contributing member to this site, I'll help out here, EA NFS builds normally have a launcher which is a seperate folder to launch builds. Example, Most Wanted needs this to even run,

    [​IMG]
     
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  4. Trypticon8

    Trypticon8 Newly Registered

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    According to what the files say the build is from July 1st, 2013. That's 9 days before the E3 showing which was on PS4. We might have something really interesting on our hands. Thanks for the build!

    EDIT : The eboot isn't working in multiman for me. I tried the self files but I just got kicked back to the XMB. Any ideas?
     
  5. MrNiato

    MrNiato Member

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    thanks ;)

    Nop, no Idea
     
  6. zecoxao1

    zecoxao1 Member

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    eboot.bin is an fself. you need to convert it to an actual npdrm self
     
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  7. Trypticon8

    Trypticon8 Newly Registered

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    Actually someone already got it running on a normal PS3 a few days ago. Just had to use Target Manager. Forgot to update it here. It's quite rough and it seems to be earlier than the E3 build. Blue-tinted HUD (Same as E3 HUD apart from colour), unfinished lighting, only 1 car model (F12 Berlinetta), really shitty graphics in some areas, but tons of higher-end effects from Frostbite 2 still there (Cloud Shadows for example) and it doesn't run all that well. image (1).png image.png
     
  8. PixelButts

    PixelButts Site Soldier

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    I wouldn't call that working on a normal one since it's still tethered to a PC. Still yes it's working but it's needing help on some of the lifting.

    Making it an installable package might not work but it would be worth a shot I guess?
     
  9. MrNiato

    MrNiato Member

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    for me it still freeze after sign in to EA... :/
     
  10. PixelButts

    PixelButts Site Soldier

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    Load one of the .self files.
    The premade eboot might be the issue.
     
    zecoxao1 likes this.
  11. Prestonsback

    Prestonsback Member

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    me and niato have tried pretty much everything but still no definite answer on what to do...
     
  12. Trypticon8

    Trypticon8 Newly Registered

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    About that, yes. He actually had to bypass quite a few things to get in. He didn't say exactly what he did as it was mostly trial and error, but it took him around 1.5 hours to get it to the start screen and then in-game. He said he found a way to bypass the Origin prompt and managed to then get into the garage menus. When he tried to spawn in the camera was stuck at an odd angle, and he kept respawning into a void (Under the map), as seen here : [​IMG]

    He then did something which he didn't tell us about to get the car to spawn on the road. It was all smooth sail from there.

    Album with every pic he posted of the build : http://imgur.com/a/nblCi
     
  13. Prestonsback

    Prestonsback Member

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    Well I appreciate you telling all you can find but the release of this game was for not just one person to know but the community to know and I would like to get in touch with this guy if we know who he is. Please pm me if you do know. Thank you
     
  14. PixelButts

    PixelButts Site Soldier

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    Now this is an interesting pic to see.
    [​IMG]
     
  15. emilisb

    emilisb Active Member

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    This command boots into the main level. You can see a car in a garage and you can use freecam to navigate through the map but there’s no UI.
    Code:
    server.loadlevel levels/hp2/hp2
    [​IMG]
     
    Last edited: Aug 4, 2017
    -SiD- and Prestonsback like this.
  16. Prestonsback

    Prestonsback Member

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    How do you input commands
     
  17. Prestonsback

    Prestonsback Member

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    I put a message below
     
  18. emilisb

    emilisb Active Member

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    Connect a USB keyboard and press a tilde key twice.

    There’s a different command to load the map but the result is the same.
    Code:
    game.level levels/hp2/hp2
    server.quit
    My other findings:
    • Code:
      Presence.drawDebugInfo true
      draws login states
    • State 1 - not logged in
    • State 2 - logged out
    • State 3 - logging in

    • Presence.signin opens a PSN login prompt and sets the state to 3. If you’re not logged in to PSN the state will return to 1.
    • Presence.signout sets the state to 2
    • Presence.autologin (or something like that, I can’t remember right now but the command line has autocomplete) sets the state to 3 without any dialogs

    The state offset of the biggest SELF file is 39A26FA7. I tried changing that to 0-16 but that didn’t work.

    The startup level is Levels/FrontEnd/FrontEnd. However, if you reload it, there won’t be any UI too, just the sky. We have to find a way to get UI working after loading a level and we should be able to get this build playable.

    Even though I moved to OG some time ago, I still want to help you to fix this build. We should all share our findings because it will be easier to get this working.
     
    Last edited: Aug 5, 2017
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  19. Prestonsback

    Prestonsback Member

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    i was able to get as far as looking at the map using the left thumbstick pressed down and entering into debug. would greatly help if we can get the script that the guy used to play it.
     
  20. emilisb

    emilisb Active Member

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    I’m pretty sure he used the command line. We just have to find the correct command.
     
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