That or possibly trying to rule out second hand sales.. though it doesn't need a code. Who knows lol Nooooooo. I'd feel ripped off at $5. Customisation still isn't even that good. JDM cars with lack of taillight and headlight options? What?
$25 is about what I would pay when it had depreciated already, and that's after a lot of time. $25 right here right now when the game hasn't even been out for a month... I'd buy it, you could probably sell it and get all your money back if you hated it
All this online-only DRM garbage has destroyed modern gaming for me. I have to admit that EA was never consumer friendly to begin with. In the PS2 days, their intros took ages to get through. They only got worse with the Guilded Age; EA's PS3 games are best left to boot up alone while you go do something productive. I can't believe UbiShaft followed EA's approach with uPlay -- They used to be the underdogs when Prince of Persia: Sands of Time was released! I know, I just can't stop ranting about modern industry practices.
That's probably not even why they did it. It was probably because they wanted to be able to force patches on the fly (i.e. not actually finish the game before releasing it to manufacturing) and do more data mining.
Tell me about it. I was pretty mad actually a few times. Didn't help AI were rubberbanded so far up the ass, an issue like this just causes them to fly past you. Makes Tokyo Extreme Racer look like a pure racing sim.
That being said I think Shutokou Battle and Tokyo Xtreme Racer were pretty good examples of Japanese street racing, especially with the variety of even VIP cars like the Nissan Cima and Nissan Cedric.
I've been playing original Need For Speed on the Saturn lately. Considering what else was available at the time, this was a pretty great game! I'm enjoying it, it's easy to pick up and play for 20 minutes.
That is a fantastic game, my favorite in the series, although III and Porsche 2000 are up there as well (a lot of this is probably due to nostalgia, but whatever). It has pretty realistic physics too - at least by mid-90s console racer standards, so NFS definitely didn't start as a pure arcade racer.
I quite liked High Stakes too, car selection was good and neat easter eggs. The physics were better and that was on a 32-bit console!
Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit 2 were my favorites. I spent a lot of time with both of them. Is Need for Speed II the black sheep of the series?
If he's in the U.S., it was High Stakes here as well. Came right after III. I still have a copy of it for the PS1, although I didn't play it all that much.
Need for Speed still exists after High Stakes? Never really got into the titles after that, especially Underground since I am not a big fan of the Fast and the Furious style of car racing.