so i'm trying to RTM The Last Of Us (with ProDG Debugger and Target Manager) but when i select "memory" all i see is a list of 00 00 00 and DDs (http://imgur.com/5EskHKd) any idea how to fix this ??
Have you attached to the process ? Also this only works when your game executable is a fself or a finalized self that does not have the "no debug flag" (all 2.00+ games do have it set)
I received help from aerosoul94. I didn't know that i had to select the 0x10000 offsets to find the memory