Neo Geo Controller Pinout - Why 2 D buttons?

Discussion in 'Arcade and Supergun' started by Hewitson, Feb 24, 2008.

  1. Hewitson

    Hewitson Active Member

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    Wiring up a neo pinout for supergun, I'm just wondering why there's 2 pins for D and which one should be used (I can only use one).

    Thanks
     
  2. Calpis

    Calpis Champion of the Forum

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    You should use pin 4 for D and 9 and 10 for "E" and "F" if you have 6 buttons, but really it doesn't matter, when you connect it to a Neo Geo it will always make a "wired-AND" gate when you press 4 or 9.
     
  3. MottZilla

    MottZilla Champion of the Forum

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    Why can you only use one? You could connect D to both pins on the port. I did. And there was still room left to use 2 Not Connected pins for a E and F button.
     
  4. Calpis

    Calpis Champion of the Forum

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    Makes no difference, if you reuse the extra D though I guess you can have a "G" button heh
     
  5. Hewitson

    Hewitson Active Member

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    I can only use one because I am having 4 top buttons for jamma then 3 on the bottom for kick harnesses and the like.

    Thanks
     
    Last edited: Feb 25, 2008
  6. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    There isn't any difference, however on the Mahjong controller, Pin 9 is used as one of the matrix pins and Pin 4 isn't used.
     
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