NES on SNES

Discussion in 'General Gaming' started by Cancerous1, Jun 17, 2010.

  1. Cancerous1

    Cancerous1 Rapidly Rising Member

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    Is there a wrapper, converter, anything to get a NES cart backup to emulate as an SNES game?

    Sort of like with pocket nes you can package one as a GBA game

    thanks
     
    Last edited: Jun 17, 2010
  2. Getta Robo

    Getta Robo Robust Member

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    I remember a nes/famicom converter for the european snes back in the end 90's. However I saw it once, and I do not recall it's name.. According to the store, it was very compatible and quite cheap.
     
  3. Calpis

    Calpis Champion of the Forum

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    GBA can BARELY emulate the NES using optimized code and lots of hacks and that's with a CPU much much faster than the SNES. The SNES really cannot in real time, at least without help. Games on the other hand can be ported on a case by case basis, but there isn't an automated way to do this, it's extremely involved.
     
  4. Yakumo

    Yakumo Pillar of the Community *****

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    True. A few European crackers ported a load of NES stuff to the Super Famicom. I have the ROM images somewhere. They all have sound issues though from what I remember.
     
  5. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Speaking of which, didn't the Snes have a nes-on-a-chip in an early prototype?
     
  6. sharopolis

    sharopolis Member

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    Really?

    I'd love to see those. I knew there were some hacked up ports on other systems, but I've never heard of it in the SF/SNES.
     
  7. Alchy

    Alchy Illustrious Member

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    That would be a Super 8/Tristar or similar. Typical famiclone garbage hardware with the usual incompatibilities and sound issues, just piggybacking the SNES (display/audio are passthrough). Novelty value only, really.
     
    Last edited: Jun 18, 2010
  8. ccovell

    ccovell Resolute Member

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    Even from late 1988 (two years before the Super Famicom's release) Nintendo had announced the SFC was totally incompatible with the Famicom. It might have been suggested, but the idea probably got scrapped right away.
     
  9. Yakumo

    Yakumo Pillar of the Community *****

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    The SFC was going to be compatible with the FC. This the reason why it had such a slow CPU in the first place.

    As for those FC on SFC Rome Ill look fir them this weekend. It's a dead system with legal clones so it should be ok
     
  10. Cancerous1

    Cancerous1 Rapidly Rising Member

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    Thanks for all the feedback, I thought I saw a software based converter once upon a time, must have been thinking about something else
     
    Last edited: Jun 18, 2010
  11. ccovell

    ccovell Resolute Member

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    You might be thinking of the NES-to-GBC conversion program that came out many years ago. It worked, kinda, but it was slow and crap, of course.

    That's what everybody hoped, but there's no proof (that I know of) that Nintendo ever promised compatibility to anybody. The 65816 CPU in the SFC was chosen for the purposes of easy code porting and a smooth learning curve for old FC programmers.
     
  12. MottZilla

    MottZilla Champion of the Forum

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    The "AS" NES hacks are crap. They work to the point that you can play the game, but none feature in game sound. The only ones that play sound play the Intro Music (for the group that did the hack) on a loop while you play the game. It's not really that hard when you consider that the games hacked are all NROM, so no ROM banking is involved which SNES can't directly emulate. All you really need to do to get a NROM game working is remapping registers, doing some initialization like loading the required patterns, and maybe a few other things. But thanks to the 65816 executing 6502 code and the memory map being rather similar it's not impossible at all.

    But if you were to want to port a game like Ninja Gaiden II, which uses the MMC3 and alot of features of it and the NES itself, that would be damn near impossible without spending alot of time unless you actually wrote the game and had the source code to port it. In that case it's no big deal obviously as Ninja Gaiden Trilogy had these 3 NG games ported, Super Mario Allstars did the same thing. There may be other examples too.

    I've heard the adapter the Super 8/Tristar is just a NOAC like everything else with the same issues and also it interferes with the SNES chip games because of improper pass-thru of the cartridge.
     
  13. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    answered above*
     
    Last edited: Jun 20, 2010
  14. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Wern't a bunch of NES games ported to the PC-Engine? Sure, the sound was a bit wonky, but it was a more or less successful ports.
     
  15. MottZilla

    MottZilla Champion of the Forum

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    Games like what? I can think of Gradius and Ninja Gaiden, nothing else off hand.
     
  16. Alchy

    Alchy Illustrious Member

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