Hi all! As you can probably all tell, I am a MAJOR Battlefront 3 fan. I think it was an incredibly immature and stupid decision to cancel Free Radical's game, as it was an incredible piece of work, and the decision ended up forcing Free Radical Design to go bankrupt because LA didn't pay them what they were owed. Regardless, what's happened has happened, and we can only hope that EA have enough common sense to finish the game and release it as a digital-only download (obv. renaming it , and for those who think this is impossible, it very much isn't. They have access to every file of the game, and can purchase a license from Crytek to use Free Radical's engine). Anyways, I've very recently acquired some files from the cancelled game, and although I cannot share any of them, I don't see any harm in posting a little footage from what's left inside (unlike "others" who claim to have files). Here's an Imgur link, and I'll post some other footage on YouTube. This will take time though, so there is more stuff to come: http://imgur.com/a/8JDH5 Thanks for looking! {EDIT 1}: Okay, I realise this isn't much atm, but I'm working on uploading a video. I just want to think it through before I do, because there may be copyright implications/takedowns etc. Thanks for being patient! *If anyone has any experience in getting around this sort of issue, please PM me!
Unfortunately its not a build It's just a collection of assets and footage taken which were very kindly donated to me for a project I'm working on. I think I know where I can find a build, but so far I've had no luck (lol not Clonetrooper163 before anyone asks aha). Sorry for the confusion.
(Sorry for the post, its genuinely not meant to be a bump. It's just related to the video I'm uploading, to give people a bit more knowledge on the game. Thanks!) 2006: LucasArts approaches Free Radical Design and asks them to make Battlefront 3. Due to the nature of the project and the fact that they'd be working with the Star Wars license, Free Radical accepts LA's offer and begins work on Battlefront 3. They see this as a great opportunity to show off not only what their team was capable of, but also their engine. 2007: Work continues on Battlefront 3. Mid-Late this year builds were being compiled for use to test on consoles, though they are still in a very rough state. Relations with LA are still quite good at this point, though things begin to get a little shakey at LA. Early 2008: Things are Free Radical are not looking too good. The Haze team has been struggling for some time, and Ubisoft has been sending producers over to Free Radical to get the game ready in time for its new release, as it has already been delayed from the PS3's launch. These producers have been very tough on the team and morale is thinning; rumours are circulating that Free Radical is sending BF3 devs over onto Haze (Though as the circumstances show, this is not out of free will and is more to do with contractual obligations and that fact they just want Haze out the door.) David Doak and Steve Ellis decide to come clean to LA and ask for a delayed release date for BF3, due to internal studio struggles. This was unfortunately around the time Jim Ward left the company and LucasArts' management was running the company until the new CEO arrived. They agree, though this will not bode well for Free Radical. Mid 2008: Darrell Rodriguez arrives and begins to cut costs at LA. Countless projects were cancelled and many employees are laid off. Free Radical begin to take notice and start to worry. Because of how far through the project is, Rodriguez allows Free Radical to continue work on Battlefront 3. This turns out to be a nightmare though, as he is pushing the company and the project as far as he can and as a result morale at Free Radical begins to dip again. This is the last thing they need. Eventually relations with FRD and LA get strained to the point where LA refuses to pay FRD. They set unreachable milestones and force Free Radical to work unpaid. Late 2008: Rebellion learns of the struggles that Free Radical is facing and offer to finish Battlefront 3 instead (to LA). LA shelve this idea; it may come in useful. Morale at Free Radical continues to decline, eventually forcing David Doak to leave the company, as he can't handle the stress that LA is forcing him to deal with. Regardless, Free Radical continues to press on, determined to finish the game. Just-before-Christmas 2008: Relations between Free Radical and LucasArts hit an all time low. Internal videos are being shown to LA employees, depicting FRD's take on their studio management. This crosses the line for Darrell Rodriguez and he orders the cancellation of the game. He knows that the money in FRD's bank is beginning to run low and so refuses to pay them the amount owed as stated in the contract. He forces them into a corner by explaining that he will take them to court and make the case until the money ran out, or give them a very small sum if they just walk away. Free Radical was in no position to fight LucasArts, so they had to accept the small sum of money and walk away. Work commences on pitches for new projects and IPs, though nothing seems to work. For a moment there was the prospect of a new Goldeneye game, though that also fell through. Christmas 2008: Free Radical has no choice but to enter administration. All the months of unpaid work had run their bank account dry, and the money they accepted from LucasArts was only a small amount of what they were actually owed. Soon after their christmas party, FRD employees arrived to work to find the doors locked and a note telling them to meet at a local Hotel. It was here that the vast majority of them would find out that they no longer had jobs (~160 people at the height of the global recession) and were here to collect their severance packages. Those who were allowed to remain were told to gut the studio and pack up all their equipment so they were ready to move into their new studio. Crytek eventually bought Free Radical and all the employees who still had jobs were now Crytek developers. Early 2009: LucasArts begins talks with Rebellion. Even though they didn't pay Free Radical for 6 months, they still invested a lot of money into the project. Initially the plan was to finish the game, but with a deadline for the game to be finished by the end of the year, it simply wasn't feasible. Rebellion decides to create a handheld version of the game, and so they (AFIAK, may be wrong here) import the raw assets into their own engine and create "Elite Squadron", a bare-bones version of Battlefront 3. Battlefront 3 was anywhere from 6-9 months away from completion, and probably would've released fall 2009 had LA not been so aggressive and hard to work with. It's a shame to see the project sit in Lucasfilm's archives, not being put to good use. I realise it's a somewhat dated game now, but I'd personally love it if EA could dig out the project and complete it, releasing it as a download-only addon for their Battlefront. It'd make A LOT of fans happy. *I realise I've ignored Battlefront IV here. It didn't really get that far into development. Free Radical improved their engine and created concepts for the game, but there was never a build for it. If you ever find those Geonosis Arena pictures supposedly from Battlefront 3, know that these pictures are actually renderings from the concept map for Battlefront IV .
Oh yeah... it looked really, really good. It's just sitting in Lucasfilm's archives atm; there's always a chance that with enough Public demand EA will get their finger out and give the consumer what they want. Rename the damn game if you have to, just give us it in some form :>
Storm132 how to show more than that our support for this game?For years there were so much petitions and videos where people said they want that game.Nothing happen.What exactly we need to do in order to have chance EA to release this game?What else they want? Also thanks for sharing this video with us.I was watching it with opened mouth I really hope to see more gameplay from this amazing game!
Hey Ginev, I think I've seen you comment on a few of my videos. To answer you're question; I'm not entirely sure. I would assume by suggesting it on their forums and having people call their customer service about it would be a good start. The best thing to do is get them to give a direct statement referring to the future of the project. If they can see it as being worth their time, they'll at least consider finishing it. Also, its no problem I share as much as I can... unlike some people...
Okay the video was removed on YT, so here's a download link to it: https://mega.nz/#!EcZEyDxa!lgK-jBKbFp7e9xQceOItBwiiR3Tkjdn2DR8GPvBSPYU SME are a bunch of c***s :L