is it me or does the 10m poly/s seem a little low? I hope this thing is backwards compatible with naomi 1/2 systems. (doutful but i cam dream). Here is hoping the system will be another naomi 2 (a beat of a unit that still to this day can outclass the ps2).
http://forum.teamxbox.com/showthread.php?t=335818 Aurora seems like a beefier NAOMI. but it uses PowerVR MBX technology which is based on PowerVR Series 3, but also has some elements of the cancelled Series 4 (like the geometry engine / vertex shader unit ). so the AURORA is not based specifically on NAOMI, since NAOMI and Dreamcast use PowerVR Series 2. the AURORA is using PowerVR MBX, from what I understand. fillrate Dreamcast - 100 Mpixels/s NAOMI - 100 MPixels/s Hikaru - ???? NAOMI 2 - 200 Mpixels/s Atomiswave - 100 Mpixels/s TriForce - 648 Mpixels/s Chihiro - 932 Mpixels/s AURORA - 150 Mpixels/s polygon Dreamcast - 3-6 million NAOMI - 3-6 million Hikaru - ???? (similar to DC/NAOMI) NAOMI 2 - 10-12 million with 6 lights per polygon/object ! Atomiswave - 3-6 million TriForce - same as Cube - 10~15 million (24-32 million peak) Chihiro - same as XBox - 15~20 million (116 million peak) AURORA - 10 million (probably fewer lights than NAOMI 2) the power-performance of Sega Sammy AURORA seems to be somewhat better than that of NAOMI, Hikaru and Atomiswave, but LESS than that of NAOMI 2, and definitally less than that of TriForce (Gamecube based) or Chihiro (Xbox based). seems to be designed for low cost or ultra low cost in mind.
Yeah. I don't think this is really targetted at arcade machines, this is for very cheap integrated stuff. It's a system on a chip...
some slides on AURORA to view the original, uncompressed slides with the original clarity Page 17 http://tree.celinuxforum.org/CelfPu...et=CELF_Plenary_Meeting_2005_demo_posters.pdf Slide 8 http://tree.celinuxforum.org/CelfPu...n=AttachFile&do=get&target=3DG050126rev12.ppt (you'll need software / downloads / plugins that can view PDF and PPT files) more info, thanks to Lazy8s on Beyond3D forums http://www.beyond3d.com/forum/viewtopic.php?p=492120&highlight=aurora#492120 note that fillrate figure is effective fillrate, thanks to PowerVR's deferred rendering that only draws *visible* pixels. however, I am not sure that effective fillrate number is correct. maybe someone can look into it. the raw fillrate of the Aurora system is llisted as 150 million pixels/sec. the NAOMI 2 has a raw fillrate of 200 Mpixels/sec (each of the two PowerVR2DC chips has 1 pixel pipeline @ 100 MHz) but an effective fillrate of 400 to 600 million, and incredibly, a max theoretical fillrate equivalent of 2000 Mpixels ( 2 Gpixels) but that number is just completely exaggerated since overdraw is never 10 times. I stand by what I said before, that AURORA is less powerful than NAOMI 2 (as well as TriForce and Chihiro) btw, hehe, if you want an AURORA system at home, the closest thing to that will be the Ngage 2, since it will have a similar (though not exact) chip
Sounds like that Dreamcast-on-a-chip announced a while ago BTW. Also, my Set 4 F2 Katana Dev. Box was made by SI Electronics
there are at least two Dreamcast-on-a-chip solutions. the one that was announced recently in the last few months, and an old one, announced well over four years ago, way back in late 2000 http://groups-beta.google.com/group/rec.games.video.sega/msg/d212e3dc11d99b6d?dmode=source
Yeah I imagine its designed for amusements similar to their insect fighting tamagochi esque arcade machines.
There was rumor of "something" that was going to happen at Sega Direct on 04/01. I think maybe the guy that reported it got his Sega subsites messed up. New hardware was speculation... perhaps this is what they were referring to.
Why not make a Model 4, with a nice MIPS R20K and 16 uber-fast vector DSPs, some obscure graphics ASICs and most importantly a big-as-hell stack of PCBs