I know I was told in these forums that if I get source code I probably won't be able to run the code without the libraries. I was given two source code for two mega hit games and I made sure there were libraries (and other useful utilities as well) in there. Since I already own these games, I never really did much with the source code other than look at it (I never set up my dev kits to run it). Now, what are libraries anyways??? I'm waiting to receive source code for an unreleased game that will have libraries as well. Since this unreleased game is a conversion of one of my favorite Atari ST games, I really want to see this game in action. In fact, I wonder if there would be a way for me to compile it on a CD to run on a debugger (which is my main goal). So to recap: -what are libraries? -What exactly do I need to run source code that has the libraries? (I don't think the sound board or graphics board were used with this unreleased game. I own a H2000, H2500, and H2700. I'll set up whichever is easiest.) -How can I take the source code with libraries and generate a CD-Rom that would run on a debugger? -Is there anyone here with a fully functional PSX dev setup that could generate a CD-Rom with the stuff I am given (for a fee)? -Sort of off-topic, but is the T10000 able to do PS1 games? Would it be easier for me to get that PS2 Tool to run this source code instead of trying to set up the H2000, H2500, or H2700? Thank you in advance for any responses.
A library is basically a collection of routines compiled into a single file. You may have the source for these libraries that you include in your code, or it may be in the form of binary files (.lib or .dll for example) You need a compiler and linker. For PS1, you need the GNU gcc compiler. These will generate a .elf file. Unfortunately, this probably won't be simple unless you know how the dev team set up their environments. There's no standard way of doing these things, and path names are often hard coded. Once you have built your .elf file with your compiler and linker, you burn it to a CD together with the data the game requires (again, sometimes an art in itself). If you have DevKits, you can run it from the PC (The PC will basically emulate the CD file system for you) No, you can't run PS1 code on a T10K.
So basically you're saying I'm screwed. I'm not sure the original coder still has a dev kit otherwise I'd have him compile it and do everything. Seems like I may have to pull some strings then. Man, I want to see this game so badly. People here are probably too young to remember the Atari ST, but I used to own one with so many awesome games. Atari ST was so cool (until I bought an Amiga...now that machine rocked!). Thanks for your help OldProgie.