I don't think so. I personally hate how people insist they need to change controllers making stupid changes and such. Really no changes are needed. Focus on making games that don't suck instead. That's why I don't care for the Wii. I don't give a fuck about the Wii motion sensing shit. It's a neat novelty, but for serious gaming the 360 controller does the job, so does the PS controller.
This thread title reminds me of a certain episode of the Simpsons... I partly disagree with you, MottZilla. While I agree that traditional controls are tried and true, if a game warrants it and works with it well, then motion controls are welcome.
Nice idea, specially if coupled with a holo-screen! :lol: But seriously, this is beyond 10 years in the future.
As someone with significant user interaction and, specifically, haptics research experience, I have no opinion on this. :icon_bigg
"Ultrasound to give feel to games" yeah, right. What a load of crap. You could probably do something like that with inferred just like Konami's arcade games do. As for the Wii remote, well games that need it really do benefit from the controller. I was one of the biggest haters of this new controller type but even I can see where it works and fails. It all depends upon the game maker. Some are useless while others really think things through. Yakumo
You'd do well to read the actual article - the idea is to use sound waves so that you can actually feel something, obviously this is impossible with "inferred" (I'm assuming that you mean infrared, as "inferred" means to take a guess or speculate, which is kind of ironic). I don't know whether this technology is going to be the next big thing in gaming, I doubt it as it's kind of gimmicky - but then I might've said the same thing about the Wii controller, so what do I know. It seems quite limited in scope, though.
This has a similar problem as the widely thought of customizable touchscreen controller: haptics and proprioception (neither of which are recognized as words in Firefox apparently...) need to be very tightly controlled for precision input devices. Game controllers you can pretty much just pick up, center your thumbs and fingers as comfortable to you and go with it. Even if you move your arms together with the controller, you can still "feel" where you are at all times. With something like the the ultrasound device, there is an inherent problem of the user not being able to maintain a stationary position relevant to the device, either due to natural movement of the extensions, fatigue or excitement. This leads to constant readjusting of the ultrasonic pulses to reposition the virtual tactile feedback. Unfortunately, this will lead to a very unnatural feeling. Think about how motion sickness works due to the difference in the visual perception of movement versus the inner-ear perception of movement. I think that the same theory could be applied here (without the actual nausea), where the tactile feeling differs from the proprioceptive (which is in Firefox's dictionary, what the hell...) feeling of the position of the hands and arms. I could see this being used just fine on stationary devices though. A desktop device in a similar form as a motion controller or a touchpad would be perfect in my mind. Walk up displays, like mentioned in the article, should be fine too.