Nintendo 64 RGB mod color problem

Discussion in 'Modding and Hacking - Consoles and Electronics' started by Bax, May 9, 2012.

  1. Bax

    Bax Member

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    Problem Solved!(problem with the GC cable, works fine after i accidently dropped it on the floor lol!)

    I just finished modding a US N64 NUS-CPU-03 with the THS7314 amp and I noticed the colors are cooler with a faint blue tint compared to the RGB mod with transistors in the scart cable(http://www.mmmonkey.co.uk/console/nintendo/ntsc-n64-rbg-booster1.htm). Anyone who can double check this? I'm trying to figure out if I did something wrong or if I'm using the wrong components. Both N64 are CPU-03 and are using official GC scart cables(other one with booster and this one stock).

    1 x THS7314DG4 Video Amp Triple 3.3V/5V 8-Pin SOIC
    1 x Ceramic 100nF 50V X7R 5mm capacitor (100nF same as 0.1uF?)
    3 x Metal film 0.6w 1% 75ohm resistors (Way too big for this mod)

    And I used 26AWG Kynar wire could it be too thin?

    SDC10967.JPG

    My crap camera also picks up a difference (this is from the Ocarina of Time map, but somehow they don't look white like on the TV)

    2.jpg
    Left is with booster cable and looks great, right one is the THS7314 and is bad.

    Thanks.
     
    Last edited: May 9, 2012
  2. Calpis

    Calpis Champion of the Forum

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    Are you sure red isn't swapped with blue?

    Oh and yes 100 nF is 0.1 uF, and 26 AWG is fine.
     
    Last edited: May 9, 2012
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