NINTENDO 64 SDK

Discussion in 'Nintendo Game Development' started by joeythegreat, Jan 13, 2014.

  1. joeythegreat

    joeythegreat Member

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    Hey guys,
    Recently I acquired 2 download links of diffrent N64 SDK's! However, I have no clue how to install them and what to do with them in the first place. If anybody could help I would gladly upload them. Thanks [​IMG][​IMG]
     
  2. retro

    retro Resigned from mod duty 15 March 2018

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    It's a bit hard to say how to install them without seeing them. They should probably have manuals in them, though. It's unlikely that you "install" them - they'll probably be a collection of documents, sample code and executable files. You run the executables as per the development manual. Don't forget that the original development kit was for SGI terminals, not IBM PCs running Windows.

    If you don't know what to do with them, why would you want to use them? They're used to develop for Nintendo 64. You'll need the development manual and a knowledge of whatever programming languages were used - probably C, at least.

    And this thread should be under Nintendo development, not modding consoles. Requesting a move.
     
    Last edited: Jan 14, 2014
  3. Zoinkity

    Zoinkity Site Supporter 2015

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    Actually, the SDK originally came as a disk with an installer. There's a few isos like that floating around the web. There's tools, docs, and samples in there besides the source and libraries, so even if you aren't a programmer it's somewhat interesting to poke around it.
    Also, there were two dev kit sets released by Nintendo: one for SGI and another for Windows. Other non-BigN stuff (PsyQ) had Windows support as well.

    Totally agree about the move though ;*)
     
  4. subbie

    subbie Guardian of the Forum

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  5. cobracon2

    cobracon2 Rapidly Rising Member

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    If you have the 5.0 Sdk version, here is the read me.

    ==================================================================================


    Developers Toolkit Version 5.0
    8/4/1999

    Nintendo of America Inc.
    ==================================================================================


    Directory structure of "Developers Kit ver5.0" CDROM


    "NIFF," "NuSYSTEM," "N64 Disk Drive Multi File System (MFS)," "ccbl," "HVQ/HVQM,"
    "DPTEST," "Monegi Multi Viewer64", and "DDTools" (Windows version only) can be
    installed using this package.


    The latest version of "N64 Sound Tools" is also included. For PC, the N64 Sound
    Tools is not launched from the top level installer. Please double-click
    "\pc\SndTools\Setup.exe" to install it.
    Please see readme.txt in the N64 Sound Tools directory for details.


    CD[devkit50]----+--\pc
    README.txt |
    CHANGES.txt |
    +--\sgi








    Installation Procedure
    ----------------------


    SGI Workstation


    Make a backup copy of the "n64kit" directory (previous version 4.2) by
    renaming etc., and delete it.


    Expand "tar xvzf n64kit50.tar" or "gunzip -c n64kit50.tgz|tar xvf -"
    under the directory "/usr/local/" of a system that uses n64kit42.tgz
    included under "/sgi/" of this CD.




    Windows


    Uninstall all previous versions using "Add/Remove Programs" from the
    Control Panel. (Uninstall everything with n64 or n64kit)


    Start "\pc\setup.exe" of this CD.
    The main installer will start and will start up installers for each
    component one-by-one (except for N64 Sound Tools).
    Note: It will take some time to install the entire package.




    Contents:


    NIFF (SGI/PC)
    -------------


    1. What's included in this release?


    The following are distributed for release 5.0.


    Nintendo Intermediate File Format ver1.0 specification HTML version
    Nitnendo Intermediate File Format ver2.0 specification HTML version
    NIFFeditor for SGI
    NIFFeditor for WIN
    NIFFAPI
    NIFF Tools
    niff2nvf converter
    nvfview previewer
    niff2gfx converter
    n64prev previewer
    MultiTextureViewer(Windows version only)


    2. Directory structure


    The directory structure is as follows:


    NIFFDIR = $N64KITDIR/niff


    $NIFFDIR/bin/ : NIFFeditor related
    niffapi/ : NIFFAPI related
    nifftools/ : NIFF tools
    nvfview/ : niff2nvf converter +nvfview previewer
    mtv/ : MultiTextureViewer related
    n64prev/ : niff2gfx converter +n64prev previewer
    doc/ : Documents
    sample/ : Samples
    user_data/ : User data




    * By default, N64KITDIR will be installed in the following directories.
    (SGI) N64KITDIR = /usr/local/n64kit
    (Windows) N64KITDIR = c:\nintendo\n64kit


    NIFF editor and converter depend upon the relative relationship of the
    directory structure under niff. It is important that the relative
    relationship NOT be changed. However, it is possible to specify a
    separate directory for your data directory. If the structure under niff
    remains the same, you can copy the entire n64kit directory and use it
    under a different directory name.


    NIFF Editor and converter write files in directories of nvfview and n64prev.
    Please make sure that these directories are not write protected.


    When Preview is executed from the Editor, the same file name is used each time.
    Therefore, if more than one person will be using NIFF Editor with the same
    hardware, make a copy of the niff directory in a different location so that
    nvfview and n64prev will be separate directories.






    NuSystem (SGI/PC)
    -----------------


    Directory structure


    n64kit---/nusys --/lib Library
    |-/include include file
    |-/src Source file
    |-/doc Document
    |-/sample Sample software








    64DD Multi File System (SGI/PC)
    -------------------------------


    n64kit---/mfs --/lib Library
    |-/include include file
    |-/doc Document
    |-/ddtool Tools (rombuilder,rameditor,dddump)(PC only)






    ccbl (SGI/PC)
    -------------


    n64kit---/ccbl RDP function learning sample"ccbl"






    DPTEST/MonegiMultiViewer64/N64CITextureEditor (PC only)
    -------------------------------------------------------


    n64kit---/dptest DPTEST
    -/Mmv64 MonegiMultiViewer64
    -/texedit N64CITextureEditor




    HVQ/HVQM(SGI/PC)


    Hvq------/Hvq HVQ
    -/Hvqm HMQM
    -/HVQlogo logo data for HVQ




    NuStd (SGI/PC)
    --------------


    n64kit---/nustd (ANSI-based) Standard Function Library






    Others (SGI/PC)
    ---------------


    n64kit---/misc---/slide_v1.1 Compression/Decompression Software
    |-/sgi2pc Audio Tool for SGI Library
    (ic, adpcmenc, etc.) for PC version. *Only PC
    |-/pakfatal A program that destroies ID area of Controller Pak
    |-/audiochk A tool that measures audio parameters including DMA
    buffer size
    |-/bmp2u64 A tool that converts BMP file into 16 bit RGBA (5551)
    format * Only PC.




    Note:


    The default setting is recommended for the directory to which the
    file will be installed. However, if the directory is changed from the default,
    rewrite the Makefile definition (of N64KITDIR) accordingly.
     
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