Hey guys, Recently I acquired 2 download links of diffrent N64 SDK's! However, I have no clue how to install them and what to do with them in the first place. If anybody could help I would gladly upload them. Thanks
It's a bit hard to say how to install them without seeing them. They should probably have manuals in them, though. It's unlikely that you "install" them - they'll probably be a collection of documents, sample code and executable files. You run the executables as per the development manual. Don't forget that the original development kit was for SGI terminals, not IBM PCs running Windows. If you don't know what to do with them, why would you want to use them? They're used to develop for Nintendo 64. You'll need the development manual and a knowledge of whatever programming languages were used - probably C, at least. And this thread should be under Nintendo development, not modding consoles. Requesting a move.
Actually, the SDK originally came as a disk with an installer. There's a few isos like that floating around the web. There's tools, docs, and samples in there besides the source and libraries, so even if you aren't a programmer it's somewhat interesting to poke around it. Also, there were two dev kit sets released by Nintendo: one for SGI and another for Windows. Other non-BigN stuff (PsyQ) had Windows support as well. Totally agree about the move though ;*)
If you have the 5.0 Sdk version, here is the read me. ================================================================================== Developers Toolkit Version 5.0 8/4/1999 Nintendo of America Inc. ================================================================================== Directory structure of "Developers Kit ver5.0" CDROM "NIFF," "NuSYSTEM," "N64 Disk Drive Multi File System (MFS)," "ccbl," "HVQ/HVQM," "DPTEST," "Monegi Multi Viewer64", and "DDTools" (Windows version only) can be installed using this package. The latest version of "N64 Sound Tools" is also included. For PC, the N64 Sound Tools is not launched from the top level installer. Please double-click "\pc\SndTools\Setup.exe" to install it. Please see readme.txt in the N64 Sound Tools directory for details. CD[devkit50]----+--\pc README.txt | CHANGES.txt | +--\sgi Installation Procedure ---------------------- SGI Workstation Make a backup copy of the "n64kit" directory (previous version 4.2) by renaming etc., and delete it. Expand "tar xvzf n64kit50.tar" or "gunzip -c n64kit50.tgz|tar xvf -" under the directory "/usr/local/" of a system that uses n64kit42.tgz included under "/sgi/" of this CD. Windows Uninstall all previous versions using "Add/Remove Programs" from the Control Panel. (Uninstall everything with n64 or n64kit) Start "\pc\setup.exe" of this CD. The main installer will start and will start up installers for each component one-by-one (except for N64 Sound Tools). Note: It will take some time to install the entire package. Contents: NIFF (SGI/PC) ------------- 1. What's included in this release? The following are distributed for release 5.0. Nintendo Intermediate File Format ver1.0 specification HTML version Nitnendo Intermediate File Format ver2.0 specification HTML version NIFFeditor for SGI NIFFeditor for WIN NIFFAPI NIFF Tools niff2nvf converter nvfview previewer niff2gfx converter n64prev previewer MultiTextureViewer(Windows version only) 2. Directory structure The directory structure is as follows: NIFFDIR = $N64KITDIR/niff $NIFFDIR/bin/ : NIFFeditor related niffapi/ : NIFFAPI related nifftools/ : NIFF tools nvfview/ : niff2nvf converter +nvfview previewer mtv/ : MultiTextureViewer related n64prev/ : niff2gfx converter +n64prev previewer doc/ : Documents sample/ : Samples user_data/ : User data * By default, N64KITDIR will be installed in the following directories. (SGI) N64KITDIR = /usr/local/n64kit (Windows) N64KITDIR = c:\nintendo\n64kit NIFF editor and converter depend upon the relative relationship of the directory structure under niff. It is important that the relative relationship NOT be changed. However, it is possible to specify a separate directory for your data directory. If the structure under niff remains the same, you can copy the entire n64kit directory and use it under a different directory name. NIFF Editor and converter write files in directories of nvfview and n64prev. Please make sure that these directories are not write protected. When Preview is executed from the Editor, the same file name is used each time. Therefore, if more than one person will be using NIFF Editor with the same hardware, make a copy of the niff directory in a different location so that nvfview and n64prev will be separate directories. NuSystem (SGI/PC) ----------------- Directory structure n64kit---/nusys --/lib Library |-/include include file |-/src Source file |-/doc Document |-/sample Sample software 64DD Multi File System (SGI/PC) ------------------------------- n64kit---/mfs --/lib Library |-/include include file |-/doc Document |-/ddtool Tools (rombuilder,rameditor,dddump)(PC only) ccbl (SGI/PC) ------------- n64kit---/ccbl RDP function learning sample"ccbl" DPTEST/MonegiMultiViewer64/N64CITextureEditor (PC only) ------------------------------------------------------- n64kit---/dptest DPTEST -/Mmv64 MonegiMultiViewer64 -/texedit N64CITextureEditor HVQ/HVQM(SGI/PC) Hvq------/Hvq HVQ -/Hvqm HMQM -/HVQlogo logo data for HVQ NuStd (SGI/PC) -------------- n64kit---/nustd (ANSI-based) Standard Function Library Others (SGI/PC) --------------- n64kit---/misc---/slide_v1.1 Compression/Decompression Software |-/sgi2pc Audio Tool for SGI Library (ic, adpcmenc, etc.) for PC version. *Only PC |-/pakfatal A program that destroies ID area of Controller Pak |-/audiochk A tool that measures audio parameters including DMA buffer size |-/bmp2u64 A tool that converts BMP file into 16 bit RGBA (5551) format * Only PC. Note: The default setting is recommended for the directory to which the file will be installed. However, if the directory is changed from the default, rewrite the Makefile definition (of N64KITDIR) accordingly.