Nintendo and Online Gaming

Discussion in 'General Gaming' started by Barc0de, Apr 10, 2007.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Didn't SEGA eventually offer PSO servers 'free of charge' for DC users in Japan?
     
    Last edited: Apr 11, 2007
  2. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Yes that's right. I think they were finally closed only a few weeks back or maybe they are still up ??

    Yakumo
     
  3. Taucias

    Taucias Site Supporter 2014,2015

    Joined:
    Oct 11, 2005
    Messages:
    5,015
    Likes Received:
    17
    And to Europe, both PSO and PSO v2 on the DC.
     
  4. Mr. Casual

    Mr. Casual Champion of the Forum

    Joined:
    Jul 6, 2004
    Messages:
    5,484
    Likes Received:
    4
    Online play was fun back in 2005, but I saw the darker side of it the last 2 or so years. You'd be amazed at all the childish crap I witnessed on Halo 2 on LIVE. And I wasn't even playing.

    I thought about playing Metal Gear Solid 3 Online, but I figured it would suck anyway. And I have heard absolute horror stories about the community. Someone got banned for beating an admin and shit.

    I never played DoW or anything online, but I have also seen people get banned from the Relic Forums (fansite forums) for stuff they did in online DoW matches. Thats why if I ever played DoW online, I'd probably use Hamachi.
     
  5. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

    Joined:
    Jan 16, 2006
    Messages:
    6,563
    Likes Received:
    8
    Nintendo is living the dream right now: that portable everybody thought it was a joke when compared to PSP now rules the market, and the Wii, which its essentially a 6 years old console is selling for even more than the original system at launch and people is so crazy for one that theres stock shortages everywhere.

    Now, why would they care at online gaming while LIVE on Xbox couldnt get even near the original userbase expectations? why would they spend money when according to several studies only 1 in 10 Xbox users is fully online? and lets not even talk about PS2 users: the system may be worst than Live but is still better than the one nintendo had in GC.

    Plus nintendo is always slow on market trends, just look how much time it took them to move into optical storage, and even so it was a custom one.

    Whoa! how the feck he got his address anyway?
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Mr. Casual means beating him in-game probably :p

    Online gaming can't be all bad though. I mean I usually don't like playing against people I don't know, but I would like to play games like the next mariokart or F-zero accross Europe with some friends for example.
     
  7. 1080Peter

    1080Peter everyone knows ps3 make the best games

    Joined:
    Nov 19, 2005
    Messages:
    705
    Likes Received:
    3
    I remember someone once saying that Nintendo's use of proprietary optical media was detrimental for developers. Now, I imagine the capacity of the 8cm optical discs was to blame, however, 8cm discs have been around forever. So that leads me to believe developers were pissed at having to buy the GCODs straight from Nintendo instead of being able to use off the shelf media. As far as I'm concerned, the developers should be grateful for the added security from piracy. Look how long it took for the GCN copy-protection to be broken.

    Anyhow, yeah, Nintendo moves at its own pace, which has its positive and negative affects. :shrug:
     
  8. Taucias

    Taucias Site Supporter 2014,2015

    Joined:
    Oct 11, 2005
    Messages:
    5,015
    Likes Received:
    17
    Nintendo has notoriously bad third party licensing fees and strict contracts - that's why developers dislike Nintendo. The hardware and mini-DVD discs were fine. No doubt they chose a propriety system partly to avoid the DVD consortium fees too.

    Oh! http://contracts.onecle.com/thq/nintendo.lic.1997.05.09.shtml
     
  9. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

    Joined:
    Jan 16, 2006
    Messages:
    6,563
    Likes Received:
    8
    Yeah I thought that too, but theres a lot of "experts" (in piracy) that agree about the GC not being popular enough to get cracked and therefore it took a while to design a modchip for it.

    Ergo, its wasnt becos the GC was too hard to crack, but becos there wasnt enough people willing to pay for that.
     
  10. 1080Peter

    1080Peter everyone knows ps3 make the best games

    Joined:
    Nov 19, 2005
    Messages:
    705
    Likes Received:
    3
    lols, 100% agreed, and of course the dodging of the DVD consortium fees.
     
    Last edited: Apr 14, 2007
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page