Nintendo DS Development

Discussion in 'Nintendo Game Development' started by LeGIt, Feb 7, 2005.

  1. LeGIt

    LeGIt I'm a cunt or so I'm told :P

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  2. virtual alan

    virtual alan Officer at Arms

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    1in by 3.4in by 0.5in

    :smt043

    Sorry couldn`t resist
     
  3. LeGIt

    LeGIt I'm a cunt or so I'm told :P

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  4. virtual alan

    virtual alan Officer at Arms

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    Sorry can`t help on that one :smt083
     
  5. HI_Ricky

    HI_Ricky Guest

    let me check when i back home( i rember sdk have info)
     
  6. LeGIt

    LeGIt I'm a cunt or so I'm told :P

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  7. HI_Ricky

    HI_Ricky Guest

    ok. i just tested you action.
    no problem for me :)
    apple will report you...." use apple product" hahaha
     
  8. f_bohmann

    f_bohmann Rapidly Rising Member

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    legit: what was the message? "not enough usb power" ? if so, thats not a mac psu problem, but a usb problem .. if the kb/mouse/usb hub already drain power near the usb spec's limit, the usb driver will give the error message.... and usb sticks (especially usb2) tend to take some power, they get quite warm.

    f
     
  9. HI_Ricky

    HI_Ricky Guest

    you may happy read this.:

    [​IMG]
     
  10. LeGIt

    LeGIt I'm a cunt or so I'm told :P

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  11. HI_Ricky

    HI_Ricky Guest

    HEHEHEHE COOL FOR YOU!


    NitroROM Format
    A Nitro ROM file consists of the following programs:
    ROM header ROM all management data
    Static module (MainP/SubP) Module that is read and executed at startup
    File name table- Corresponding information between file names and file numbers
    Overlay header table Corresponding information between overlay ID and file numbers
    File allocation table Allocation information within ROM of each file (correspondence
    between file numbers and allocations)
    File image Image of the file itself

    [​IMG]
    If the alignment between each block and the start addresses of sessions within blocks is required, padding will be inserted. The developer can specify unit length settings and whether or not to align for each block.
    In the illustration above, addresses are allocated in order of a) - f). This illustration, however, is only for the purpose of easily understanding the organization. The ROM header is fixed at a top offset within the ROM. Other blocks are linked from the ROM header by pointers (offset values from the top of the ROM) directly or indirectly. Because of this, you can freely change the arrangement of blocks, except for the ROM header, by swapping links. The illustration below is a conceptual link diagram. Use this to try and reduce the costs related to emulations of ROM images.

    [​IMG]
     
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