Nintendo DS sdk and tools

Discussion in 'Nintendo Game Development' started by DevL, Aug 9, 2006.

  1. DevL

    DevL Robust Member

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    Hi everybody,

    just interesting what is normal official dev kit contain, like what compiler and hardware?

    btw what is the price for such things ?

    may be there are some screeshots ?
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    IS-Nitro Kit, go to the intelligent systems website (its in japanese) and you ll see all the stuff u need.
     
  3. DevL

    DevL Robust Member

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    yeap, thanks ,
    if someone has official SDK - please PM me ,
    I would appriciate your help in my questions :icon_bigg
     
  4. babu

    babu Mamihlapinatapai

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    the SDK isn't hard to find (atleast not the early one that got leaked.. thought that one has no wifi support iirc) found it with a simple google about the same time that the news spread that it was leaked.
    Out of intrest, what do you need it for? Isn't the homebrew lib at dsdev.org enough?
     
  5. DevL

    DevL Robust Member

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    if you have this SDK links and can PM , it will be appriciated
    ( dont you miss about PSP stuff ?)

    Homebrew libs might be ok but my exprience says that it just taken from SDK in different format and parcualy,

    I have quite different reasons for having this info.

    and - thanks for the info in any case
     
  6. babu

    babu Mamihlapinatapai

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    well.. I don't really have it any longer and really it isn't to much use.. there isn't anything in that version that the dsdev commuinty doesn't already know (iirc) and it doesn't come with any compiler.. so the next task would be to find a codewarrior leak too.
     
  7. tubo

    tubo Robust Member

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    ahem. no, sorry you are wrong there. Many of the homebrew SDK projects which i helped or lead did not use parts of the SDK at any time.

    tubo
     
  8. Fabrizo

    Fabrizo Resolute Member

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    Actualy, at least two versions of the Nitro SDK as well as DS's codewarrior have been leaked.
     
  9. babu

    babu Mamihlapinatapai

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    yes.. but afaik only one of them is out "in the wild" (i.e. can be found with a simple google search)
     
  10. DevL

    DevL Robust Member

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    we can take this chat offline cause I am looking for such differences for quite long time ;-)
     
  11. tubo

    tubo Robust Member

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  12. DevL

    DevL Robust Member

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    if you wanna - let us talk offline but several important things like memory locations and other hardware macros and definitions goes directly out of official docs with really a small reversing approach,
    this is so for ps2, psp, cube, xbox, gba etc ...

    It might be not you directly having SDK in order to implement this but in order to be first ......
    then later, for sure , people referencing to this first brew code saying ,
    hah - no SDK :)

    please see - I dont want to hurt or blame or ... anyone by saying all this :)
     
  13. N5NG

    N5NG Active Member

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    You can find the sdk in internet...google is you friend ! :)
     
    Last edited by a moderator: Jul 6, 2008
  14. Matthijscoman

    Matthijscoman Fiery Member

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  15. Piglet

    Piglet Spirited Member

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    I used the IS tools when I did Tomb Raider on the Gameboy Color. I sent questions & suggestions to Nyoki Nicarno (think that's how it's spelled).

    TR CGB has an image of him skateboarding. On the title-screen, Hit A,B,Right (and I forget if it's up or down, try bothcase, you get a big load of Hicolor images with all the team (my image is the first one). It's also got an image of all the IS crew (about 16 I think).

    Oh and Jeff Frohwein, and the German Dudes who did the sound).... I just filled the space remaining on the ROM (about 250k) with piccys.

    Anyone else put theri image into a game?
     
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