Hey Everyone, So I'm writing some NDS code and I need to create an array that grows or shrinks dynamically. Right now I do it all manually with an array, but I was thinking about using a Vector class since it does all the work for me. The question I had was, is the Vector class too slow (Too much overhead) when used on the NDS, or should it be ok?
Should be ok but you can always make your own template class that acts like a dynamic array. This way you can minimize the overhead that you would get from the STL library. They're pretty easy to write.